Index: Requirements
Problems Companies
Platforms Languages
Software Research
- Future Multiplatform Parity Release
- Competes with Video for Windows and the newer
Active Movie, both from Microsoft.
- QuickTime VR competes with Warp, which is
more general and faster.
- Currently runs on MacOS
- Currently runs on Windows 95
- Does Quicktime for Windows support authoring?
- Will it be kept up to date?
- Compatibility between quicktime 2.0 & quicktime for windows
- http://dev.info.apple.com/techqa/qtw/qtw16.html
- Quicktime 2.0 codecs are present in quicktime 2.0.x.
- Discuss external codecs with video hardware manufacturers.
- Supports sound, video, text, music (midi), and mpeg tracks on
windows and mac. Only one of each track open under windows, except for the
number of sound tracks. With Quicktime for Windows 2.0.1 you can enable/disable
a multitude of sound tracks.
- Biggest difference between these versions is the API access under
Quicktime for windows 2.0.
- It doesn't yet support all the api calls we have under windows.
- Nearly all of the movie controller api's are supported, as well
as many of the basic calls, but the calls to create .sarc and further manipulate
movie tracks are missing.
- You can't create specific media handlers with Quicktime for Windows
2.0, but you can write data handlers and codecs for the Windows environment.
- Drawback for qtw is keeping track of all the possible configuration
issues that end users might encoutner.
- Quicktime for Windows 2.0.3 README
- Supports text tracks, mpeg tracks and file playback via sigma
designs reel magic board, mpeg decompressor components, midi music tracks,
ima4 compressed audio, video hardware frame buffer access components, p9000
graphics accelerator, cirus logic cl-gd54xx gui accel, wd 90c33 graphics
accel, ole 1.0, copy selected text track and current visuals to clipboard,
mci integration, custom add-in decompressors, such as intel's indeo.
- Mac features that are not currently implemented include capture,
compression, PhotoCD, SMPTE time codes, data references.
- "Note: when producing QuickTime movies, you are encouraged
to use advanced features on the Macintosh release of QuickTime. It is likely
that features currently unique to the Macintosh will be supported in subsequent
releases of QuickTime for Windows."
- QuickTime for Windows API & Overlaying sound effects
- http://dev.info.apple.com/techqa/qtw/qtw19.html
- Although QuickTime for Windows 2.0.1 supports multiple sound tracks,
it allows only one track to be active at a time, because Windows 3.1 does
not support mixing of sound tracks. The InsertTrackSegment, DeleteTrackSegment,
and InsertEmptyTrackSegment calls are not included in the QuickTime for
Windows 2.0.1 API.
- QuickTime for Windows does not currently support WinG or the DCI
model
- Mixing sounds over QuickTime movies
- There's no provision for extracting the sound resouce from a QuickTime
movie under QTW. You may have to store the sound resources outside the QuickTime
movie format, and mix these with WaveMix (a Microsoft library).
- Quicktime VR for Windows
- I could not get it to work...
- QuickTime will eventually run on Unix
- The new version of QuickTime for Windows will support DirectDraw,
according to rumor.