rhyme / reason - poem / abstract metaphore / simile - rooms / linear menus Using linear pull down menus is like having to climb ladders to get where you're going. There's a more natural metaphore for round pie menus, though. I think of pie menus as rooms with doors leading off in different directions. Navigating a tree of nested pie menus is like running around a building or an adventure game. You can learn how to get to a certian selection, by remembering a spatial path from room to room. Then you just move the mouse along that path, clicking through each door, and you're there. I've heard about Rooms, and I like the idea a lot. But what I'm talking about is pie menus. i.e. not full screen desktop layouts, but circular pop-up menus, as a metaphore for rooms. I think that the two metaphores are well matched and could be combined synergistically. In the pie menu "room" metaphore, a "room" is a menu, and a "door" is a menu item. You point to an object on the screen and click to pop up a pie menu of items relating to that object. The pie menu pops up with the cursor in the middle of the room, with the doors arranged in a circle around the cursor, all leading off in different directions. You go through a door by moving the cursor in its direction and clicking. Going through a door either completes the selection, causing some action to be performed on the object, or leads you to another room, popping up another pie submenu. The important difference between pop-up pie menus and pull-down linear menus is that pie menus are based on direction, and linear menus are based on distance. With pie menus, the cursor motion necessary to make a selection is always small, and the area of the wedge shaped selection targets is large. You can indicate a direction without looking at the screen, and you get more and more angular precision as you move the cursor out further. Furthermore, they're non-proprietary, so nobody will sue you for implementing them!