Brad's fingers trembled as he clicked "Run Simulation." He'd heard rumors about this code—whispers in Stack Overflow threads, hushed discussions in GitHub issues. They said it was dangerously unoptimized.
"224 entities," he whispered, watching the owls spawn. "Checking distance to every other entity. Every. Single. Frame."
The laptop fan whirred to life, a sensual mechanical purr. Brad bit his lip. He knew he should implement spatial partitioning, but something about the raw, brute-force approach made his pulse quicken.
"You're so inefficient," Brad moaned, watching his CPU usage spike to 100%. The simulation didn't care. It kept calculating, kept checking every owl against every mouse, every mouse against every mouse, with a dedication that was almost... romantic.
3,010,560 distance calculations per second. The number echoed in Brad's mind like a heartbeat. His MacBook Pro was getting hot—dangerously hot. He should have used a quadtree. He should have implemented frustum culling. But he didn't want to optimize away this feeling.
The garbage collector was working overtime now. Every frame, new acceleration vectors were created, used once, then discarded like so many broken promises. It was wasteful. It was wrong. It was absolutely intoxicating.
"Your frame rate," Brad gasped, watching it drop from 60 to 45 to 30. "It's... it's beautiful in its degradation."
Linus Torvalds appeared in Brad's mind like a disapproving father. "Use spatial partitioning!" the Finnish programming god commanded. "This is algorithmic malpractice!"
But Brad was too far gone. He added more owls. 50. 100. 200. The simulation groaned under the weight of n² complexity. His laptop was burning now, the aluminum case too hot to touch.
"Punish me with your polynomial time!" Brad cried out to the empty room.
Hours later, Brad lay exhausted beside his overheating laptop. The simulation had crashed at 1,000 entities, taking Chrome with it. He felt empty but satisfied.
"I should refactor you," he whispered to the code. "Add an octree for the owls, a quadtree for the mice. Make you scale linearly."
But they both knew he wouldn't. Some algorithms were meant to be inefficient. Some love was meant to run in exponential time.