This is a list of bugs and known problems: ========================================== - IGL is by no means multi-threaded. it wasn't meant to be and it probably never will be - one word: flickering - window sizing is sometimes incorrect - a lot of APIs still not supported/implemented - QFULL event is not triggered when device queue is full - getgdesc() needs a window to function properly - IrisGL default settings for buffers, colors etc. should be set correctly on Win32 and X11 platforms. (/me should study the man pages some more) - menus: if a menu has a submenu and no IDs were user-specified, both of the menus have same IDs and therefore clicking on a submenu item causes top-level menu command to execute. note that i have yet to find out whether this is a bug or not...