This CD contains code samples and demos which have not been thoroughly tested or reviewed, but which may still be of value to ScriptX developers. Some known restrictions and problems will be noted in the "readme.txt" files found in individual directories, but more may be lurking. ENJOY AT YOUR OWN RISK! This directory contains ScriptX binaries and source code for Dreamscape, a large, extendable ScriptX design example. Dreamscape can be thought of as an open-ended platform for plugging together dynamically loaded interactive multimedia objects. It includes a map editor for connecting rooms, a gestural throwing interface for navigation by avatar, a stimulus-and-response utility, a time-based score, and many objects to play with and plug together like Legos. Documentation is included in HTML format in the "about" directory. Begin by loading the the "index.htm" file into your preferred Web browser. Note that this is a "technology demonstration" rather than product-quality code! To run Dreamscape: 1) Make sure the latest versions of ScriptX and the KMP are installed. (There are new versions of both executables on this CD-ROM.) Make sure they are given enough memory to run Dreamscape. (See "Known Problems" below.) 2) Create a "dream" directory on a local hard disk. 3) Copy dream.sxt, dreamimp.sxl, dream.sxl, and the "products" and "rooms" directories to your new "dream" directory. 4) Read the Dreamscape documentation, particularly the notes on "how to run Dreamscape". Many surprises await you, though! A few extra hints: Clicking on an object usually toggles its standard action. To plug objects together, their registration points must meet; when they do, you'll hear a clicking sound. 5) Run dream.sxt using the latest version of the KMP. Source code and media may be found in the "source" directory. KNOWN PROBLEMS: - As is, will only build on Macintosh systems, since the PICT importer is used, and the Windows PICT importer is not supported. - Large memory footprint, dependent on number of products and rooms plugged in at runtime. With the default products and rooms, 16 MB of memory is recommended for the KMP. - The code has not been redesigned to take advantage of V1.5 features. - Note that this is ScriptX V1.5 code, and will not build on V1.0. See the "goodies" directory for some Macintosh-only Dreamscape add-ons.