#include "surfmodl.h" void border(Surf,Bcolor,Bsaturate) int Surf; double Bcolor,Bsaturate; { int Vert; /* vertex # being plotted */ int Node1; /* first node of line */ int Node2; /* second node of line */ float Color,Saturate; /* actual color used */ /* Make sure the color is legitimate */ Color = Bcolor; Saturate = Bsaturate; if (Bcolor > 1.0) Color = 1.0; if (Bsaturate > 1.0) Saturate = 1.0; gcolor(Color,Saturate); gsetgray(0.); /* create path for surface */ Surfpath(Surf); gstroke(); } /* procedure Border */