/* * The functions in this file are a general set of line management utilities. * They are the only routines that touch the text. They also touch the buffer * and window structures, to make sure that the necessary updating gets done. * There are routines in this file that handle the kill buffer too. It isn't * here for any good reason. * * Note that this code only updates the dot and mark values in the window list. * Since all the code acts on the current window, the buffer that we are * editing must be being displayed, which means that "b_nwnd" is non zero, * which means that the dot and mark values in the buffer headers are nonsense. */ #include #include "estruct.h" #include "edef.h" KILL *ykbuf; /* ptr to current kill buffer chunk being yanked */ int ykboff; /* offset into that chunk */ /* * This routine allocates a block of memory large enough to hold a LINE * containing "used" characters. The block is always rounded up a bit. Return * a pointer to the new block, or NULL if there isn't any memory left. Print a * message in the message line if no space. */ LINE *lalloc(used) register int used; { register LINE *lp; register int size; char *malloc(); size = (used+NBLOCK-1) & ~(NBLOCK-1); if (size == 0) /* Assume that an empty */ size = NBLOCK; /* line is for type-in. */ if ((lp = (LINE *) malloc(sizeof(LINE)+size)) == NULL) { mlwrite("[OUT OF MEMORY]"); return (NULL); } lp->l_size = size; lp->l_used = used; return (lp); } /* * Delete line "lp". Fix all of the links that might point at it (they are * moved to offset 0 of the next line. Unlink the line from whatever buffer it * might be in. Release the memory. The buffers are updated too; the magic * conditions described in the above comments don't hold here. */ lfree(lp) register LINE *lp; { register BUFFER *bp; register WINDOW *wp; wp = wheadp; while (wp != NULL) { if (wp->w_linep == lp) wp->w_linep = lp->l_fp; if (wp->w_dotp == lp) { wp->w_dotp = lp->l_fp; wp->w_doto = 0; } if (wp->w_markp == lp) { wp->w_markp = lp->l_fp; wp->w_marko = 0; } wp = wp->w_wndp; } bp = bheadp; while (bp != NULL) { if (bp->b_nwnd == 0) { if (bp->b_dotp == lp) { bp->b_dotp = lp->l_fp; bp->b_doto = 0; } if (bp->b_markp == lp) { bp->b_markp = lp->l_fp; bp->b_marko = 0; } } bp = bp->b_bufp; } lp->l_bp->l_fp = lp->l_fp; lp->l_fp->l_bp = lp->l_bp; free((char *) lp); } /* * This routine gets called when a character is changed in place in the current * buffer. It updates all of the required flags in the buffer and window * system. The flag used is passed as an argument; if the buffer is being * displayed in more than 1 window we change EDIT t HARD. Set MODE if the * mode line needs to be updated (the "*" has to be set). */ lchange(flag) register int flag; { register WINDOW *wp; if (curbp->b_nwnd != 1) /* Ensure hard. */ flag = WFHARD; if ((curbp->b_flag&BFCHG) == 0) { /* First change, so */ flag |= WFMODE; /* update mode lines. */ curbp->b_flag |= BFCHG; } wp = wheadp; while (wp != NULL) { if (wp->w_bufp == curbp) wp->w_flag |= flag; wp = wp->w_wndp; } } insspace(f, n) /* insert spaces forward into text */ int f, n; /* default flag and numeric argument */ { linsert(n, ' '); backchar(f, n); } /* * Insert "n" copies of the character "c" at the current location of dot. In * the easy case all that happens is the text is stored in the line. In the * hard case, the line has to be reallocated. When the window list is updated, * take special care; I screwed it up once. You always update dot in the * current window. You update mark, and a dot in another window, if it is * greater than the place where you did the insert. Return TRUE if all is * well, and FALSE on errors. */ linsert(n, c) { register char *cp1; register char *cp2; register LINE *lp1; register LINE *lp2; register LINE *lp3; register int doto; register int i; register WINDOW *wp; if (curbp->b_mode&MDVIEW) /* don't allow this command if */ return(rdonly()); /* we are in read only mode */ lchange(WFEDIT); lp1 = curwp->w_dotp; /* Current line */ if (lp1 == curbp->b_linep) { /* At the end: special */ if (curwp->w_doto != 0) { mlwrite("bug: linsert"); return (FALSE); } if ((lp2=lalloc(n)) == NULL) /* Allocate new line */ return (FALSE); lp3 = lp1->l_bp; /* Previous line */ lp3->l_fp = lp2; /* Link in */ lp2->l_fp = lp1; lp1->l_bp = lp2; lp2->l_bp = lp3; for (i=0; il_text[i] = c; curwp->w_dotp = lp2; curwp->w_doto = n; return (TRUE); } doto = curwp->w_doto; /* Save for later. */ if (lp1->l_used+n > lp1->l_size) { /* Hard: reallocate */ if ((lp2=lalloc(lp1->l_used+n)) == NULL) return (FALSE); cp1 = &lp1->l_text[0]; cp2 = &lp2->l_text[0]; while (cp1 != &lp1->l_text[doto]) *cp2++ = *cp1++; cp2 += n; while (cp1 != &lp1->l_text[lp1->l_used]) *cp2++ = *cp1++; lp1->l_bp->l_fp = lp2; lp2->l_fp = lp1->l_fp; lp1->l_fp->l_bp = lp2; lp2->l_bp = lp1->l_bp; free((char *) lp1); } else { /* Easy: in place */ lp2 = lp1; /* Pretend new line */ lp2->l_used += n; cp2 = &lp1->l_text[lp1->l_used]; cp1 = cp2-n; while (cp1 != &lp1->l_text[doto]) *--cp2 = *--cp1; } for (i=0; il_text[doto+i] = c; wp = wheadp; /* Update windows */ while (wp != NULL) { if (wp->w_linep == lp1) wp->w_linep = lp2; if (wp->w_dotp == lp1) { wp->w_dotp = lp2; if (wp==curwp || wp->w_doto>doto) wp->w_doto += n; } if (wp->w_markp == lp1) { wp->w_markp = lp2; if (wp->w_marko > doto) wp->w_marko += n; } wp = wp->w_wndp; } return (TRUE); } /* * Insert a newline into the buffer at the current location of dot in the * current window. The funny ass-backwards way it does things is not a botch; * it just makes the last line in the file not a special case. Return TRUE if * everything works out and FALSE on error (memory allocation failure). The * update of dot and mark is a bit easier then in the above case, because the * split forces more updating. */ lnewline() { register char *cp1; register char *cp2; register LINE *lp1; register LINE *lp2; register int doto; register WINDOW *wp; if (curbp->b_mode&MDVIEW) /* don't allow this command if */ return(rdonly()); /* we are in read only mode */ lchange(WFHARD); lp1 = curwp->w_dotp; /* Get the address and */ doto = curwp->w_doto; /* offset of "." */ if ((lp2=lalloc(doto)) == NULL) /* New first half line */ return (FALSE); cp1 = &lp1->l_text[0]; /* Shuffle text around */ cp2 = &lp2->l_text[0]; while (cp1 != &lp1->l_text[doto]) *cp2++ = *cp1++; cp2 = &lp1->l_text[0]; while (cp1 != &lp1->l_text[lp1->l_used]) *cp2++ = *cp1++; lp1->l_used -= doto; lp2->l_bp = lp1->l_bp; lp1->l_bp = lp2; lp2->l_bp->l_fp = lp2; lp2->l_fp = lp1; wp = wheadp; /* Windows */ while (wp != NULL) { if (wp->w_linep == lp1) wp->w_linep = lp2; if (wp->w_dotp == lp1) { if (wp->w_doto < doto) wp->w_dotp = lp2; else wp->w_doto -= doto; } if (wp->w_markp == lp1) { if (wp->w_marko < doto) wp->w_markp = lp2; else wp->w_marko -= doto; } wp = wp->w_wndp; } return (TRUE); } /* * This function deletes "n" bytes, starting at dot. It understands how do deal * with end of lines, etc. It returns TRUE if all of the characters were * deleted, and FALSE if they were not (because dot ran into the end of the * buffer. The "kflag" is TRUE if the text should be put in the kill buffer. */ ldelete(n, kflag) long n; /* # of chars to delete */ int kflag; /* put killed text in kill buffer flag */ { register char *cp1; register char *cp2; register LINE *dotp; register int doto; register int chunk; register WINDOW *wp; if (curbp->b_mode&MDVIEW) /* don't allow this command if */ return(rdonly()); /* we are in read only mode */ while (n != 0) { dotp = curwp->w_dotp; doto = curwp->w_doto; if (dotp == curbp->b_linep) /* Hit end of buffer. */ return (FALSE); chunk = dotp->l_used-doto; /* Size of chunk. */ if (chunk > n) chunk = n; if (chunk == 0) { /* End of line, merge. */ lchange(WFHARD); if (ldelnewline() == FALSE || (kflag!=FALSE && kinsert('\n')==FALSE)) return (FALSE); --n; continue; } lchange(WFEDIT); cp1 = &dotp->l_text[doto]; /* Scrunch text. */ cp2 = cp1 + chunk; if (kflag != FALSE) { /* Kill? */ while (cp1 != cp2) { if (kinsert(*cp1) == FALSE) return (FALSE); ++cp1; } cp1 = &dotp->l_text[doto]; } while (cp2 != &dotp->l_text[dotp->l_used]) *cp1++ = *cp2++; dotp->l_used -= chunk; wp = wheadp; /* Fix windows */ while (wp != NULL) { if (wp->w_dotp==dotp && wp->w_doto>=doto) { wp->w_doto -= chunk; if (wp->w_doto < doto) wp->w_doto = doto; } if (wp->w_markp==dotp && wp->w_marko>=doto) { wp->w_marko -= chunk; if (wp->w_marko < doto) wp->w_marko = doto; } wp = wp->w_wndp; } n -= chunk; } return (TRUE); } /* getctext: grab and return a string with the text of the current line */ char *getctext() { register LINE *lp; /* line to copy */ register int size; /* length of line to return */ register char *sp; /* string pointer into line */ register char *dp; /* string pointer into returned line */ char rline[NSTRING]; /* line to return */ /* find the contents of the current line and its length */ lp = curwp->w_dotp; sp = lp->l_text; size = lp->l_used; if (size >= NSTRING) size = NSTRING - 1; /* copy it across */ dp = rline; while (size--) *dp++ = *sp++; *dp = 0; return(rline); } /* putctext: replace the current line with the passed in text */ putctext(iline) char *iline; /* contents of new line */ { register int status; /* delete the current line */ curwp->w_doto = 0; /* starting at the beginning of the line */ if ((status = killtext(TRUE, 1)) != TRUE) return(status); /* insert the new line */ while (*iline) { if (*iline == '\n') { if (lnewline() != TRUE) return(FALSE); } else { if (linsert(1, *iline) != TRUE) return(FALSE); } ++iline; } status = lnewline(); backline(TRUE, 1); return(status); } /* * Delete a newline. Join the current line with the next line. If the next line * is the magic header line always return TRUE; merging the last line with the * header line can be thought of as always being a successful operation, even * if nothing is done, and this makes the kill buffer work "right". Easy cases * can be done by shuffling data around. Hard cases require that lines be moved * about in memory. Return FALSE on error and TRUE if all looks ok. Called by * "ldelete" only. */ ldelnewline() { register char *cp1; register char *cp2; register LINE *lp1; register LINE *lp2; register LINE *lp3; register WINDOW *wp; if (curbp->b_mode&MDVIEW) /* don't allow this command if */ return(rdonly()); /* we are in read only mode */ lp1 = curwp->w_dotp; lp2 = lp1->l_fp; if (lp2 == curbp->b_linep) { /* At the buffer end. */ if (lp1->l_used == 0) /* Blank line. */ lfree(lp1); return (TRUE); } if (lp2->l_used <= lp1->l_size-lp1->l_used) { cp1 = &lp1->l_text[lp1->l_used]; cp2 = &lp2->l_text[0]; while (cp2 != &lp2->l_text[lp2->l_used]) *cp1++ = *cp2++; wp = wheadp; while (wp != NULL) { if (wp->w_linep == lp2) wp->w_linep = lp1; if (wp->w_dotp == lp2) { wp->w_dotp = lp1; wp->w_doto += lp1->l_used; } if (wp->w_markp == lp2) { wp->w_markp = lp1; wp->w_marko += lp1->l_used; } wp = wp->w_wndp; } lp1->l_used += lp2->l_used; lp1->l_fp = lp2->l_fp; lp2->l_fp->l_bp = lp1; free((char *) lp2); return (TRUE); } if ((lp3=lalloc(lp1->l_used+lp2->l_used)) == NULL) return (FALSE); cp1 = &lp1->l_text[0]; cp2 = &lp3->l_text[0]; while (cp1 != &lp1->l_text[lp1->l_used]) *cp2++ = *cp1++; cp1 = &lp2->l_text[0]; while (cp1 != &lp2->l_text[lp2->l_used]) *cp2++ = *cp1++; lp1->l_bp->l_fp = lp3; lp3->l_fp = lp2->l_fp; lp2->l_fp->l_bp = lp3; lp3->l_bp = lp1->l_bp; wp = wheadp; while (wp != NULL) { if (wp->w_linep==lp1 || wp->w_linep==lp2) wp->w_linep = lp3; if (wp->w_dotp == lp1) wp->w_dotp = lp3; else if (wp->w_dotp == lp2) { wp->w_dotp = lp3; wp->w_doto += lp1->l_used; } if (wp->w_markp == lp1) wp->w_markp = lp3; else if (wp->w_markp == lp2) { wp->w_markp = lp3; wp->w_marko += lp1->l_used; } wp = wp->w_wndp; } free((char *) lp1); free((char *) lp2); return (TRUE); } /* * Delete all of the text saved in the kill buffer. Called by commands when a * new kill context is being created. The kill buffer array is released, just * in case the buffer has grown to immense size. No errors. */ kdelete() { KILL *kp; /* ptr to scan kill buffer chunk list */ if (kbufh != NULL) { /* first, delete all the chunks */ kbufp = kbufh; while (kbufp != NULL) { kp = kbufp->d_next; free(kbufp); kbufp = kp; } /* and reset all the kill buffer pointers */ kbufh = kbufp = NULL; kused = KBLOCK; } } /* * Insert a character to the kill buffer, allocating new chunks as needed. * Return TRUE if all is well, and FALSE on errors. */ kinsert(c) int c; /* character to insert in the kill buffer */ { KILL *nchunk; /* ptr to newly malloced chunk */ /* check to see if we need a new chunk */ if (kused >= KBLOCK) { if ((nchunk = (KILL *)malloc(sizeof(KILL))) == NULL) return(FALSE); if (kbufh == NULL) /* set head ptr if first time */ kbufh = nchunk; if (kbufp != NULL) /* point the current to this new one */ kbufp->d_next = nchunk; kbufp = nchunk; kbufp->d_next = NULL; kused = 0; } /* and now insert the character */ kbufp->d_chunk[kused++] = c; return(TRUE); } /* * Yank text back from the kill buffer. This is really easy. All of the work * is done by the standard insert routines. All you do is run the loop, and * check for errors. Bound to "C-Y". */ yank(f, n) { register int c; register int i; register char *sp; /* pointer into string to insert */ KILL *kp; /* pointer into kill buffer */ if (curbp->b_mode&MDVIEW) /* don't allow this command if */ return(rdonly()); /* we are in read only mode */ if (n < 0) return (FALSE); /* make sure there is something to yank */ if (kbufh == NULL) return(TRUE); /* not an error, just nothing */ /* for each time.... */ while (n--) { kp = kbufh; while (kp != NULL) { if (kp->d_next == NULL) i = kused; else i = KBLOCK; sp = kp->d_chunk; while (i--) { if ((c = *sp++) == '\n') { if (lnewline() == FALSE) return (FALSE); } else { if (linsert(1, c) == FALSE) return (FALSE); } } kp = kp->d_next; } } return (TRUE); }