Advertised exits from the Rec Room: >go baths >go LBL2 >go inn >go lo-rise >go pine >go trolley >go tunnel >go mousehole >go temple >go daemon's >go picnic >go tden >go angel >go Jedi's >go gate >go unicorn >go links >go ashne's >go moonchilde's >go klee >go moria >go balton's >go forest >go bugeye >go bloom >go mordor >go ski >go fnord >go message >go Tyrone's >go bob's >go cube >go elvis >go wilson's >go wabe >go sanjay >go dan's-den >go butterfield >go 5103 >go bj's place >go fields >go police >go ashlink >go chat >go ??? >go Carol's >go Harvard >go tundra >go bexley >go fireplace >go goldragon >go rand >go motel >go tfm >go paradise >go tristan's >go clh >go droopy's place >go balloons >go 4122 >go brandy's >go penqueriel >go rail >go carneggy >go d 52 >go king arthurs castle >go pillow >go bard >go shoebox >go alien >go hrsfa >go david >go through >go ping pong >go apartment >go campus center >go workroom >go tv-33 >go rec >go rathole >go tardis >go yalea >go doghouse >go heather >go nebutu >go alexandra >go demon-spawn >go waldo's >go to >go ily's >go pouch >go bar >go sugar mountain >go H.P. >go ou >go carrot >go gandalf >go alcove >go teleport >go theater >go Fuzzy's >go robot >go shadow's >go guild >go rainbow >go vortex >go dactyl's realm >go philcon >go phone >go polling booth >go thalx's >go firepole >go Nondescript Passageway >go MDC >go Dazwid's >go black hole >go gct >go ferdinand chalkshoe >go sanctuary >go myrth >go hippo land >go hippo world >go gnny >go igzorp >go dagon >go tetris >go taxi >go florida >go gm >go tardis >go wardrobe >go bus >go tub >go ricky >go yale >go hurst >go afton >go rainbow's >go end >go gunslinger central tower. >go winter >go seal >go g21 >go mars >go cloud >go dream >go bazaar >go kadaq >go g21 >go seascape >go crux >go fortress >go dorm >go hog >go living room >go church >go Heart of Gold >go pervert >go tt1 >go Dunster >go sammael's >go shmo loft >go milk >go madonna >go nirvana >go help >go go >go MFS >go orgasm >go tour >go asgard >go mando >go push GridButton >go d 32 >go help >go Elf Land >go combust >go flair >go A dark tunnel leading off in >go some obtuse direction >go bbb >go xyzzy >go raven >go bbbo >go zombie >go temp-vern-1 >go hall >go marshall will link this >go heaven >go plane >go ciao >go rpi >go 306 >go DPW >go hammock >go cykes place >go hamster >go hades building >go rob's >go zanitarium >go greyson >go duplicate >go EC >go hard rock >go condo >go limbo >go walker >go dive >go banzai >go lounge >go lobby >go ric_limbo >go khal_limbo >go CW >go airroc >go bemis >go ri >go slack >go out! >go cavern >go wing >go castle D >go waiting >go miles' place >go foyer >go bbemis >go cave >go nest >go mad >go Greene >go baths You go into the baths. Invisible hands pluck your clothes off as you enter. Tub Room This room contains a large snowdrift, a trampoline, and a huge wooden tub (from which steam rises). The floor is made of sanded but unvarnished cedar planks, and gives off a wonderful smell. Contents: Louisianna State Swimming trunks Mississippi State Swimming Trunks Texas Longhorn swimming trunks Lush Arizona State Sun-Devils swimming trunks Iowa Hawkeye Swim Trunks box of condoms Amherst Swim Club swimming suit - male utah state swimming trunks Gnu Excretion >go LBL2 LBL2(#4661RL) This is the LBL2 IMP, with links to: UTAH BERK >go inn Corridor You nearly slip on the many layers of grease that cover this once beautiful olive green and plum purple checkered-tile corridor. There are doors here labeled "Kitchen - CONDEMNED (not CONDEMNDED)" and "Bathroom". A noisy rec room lies north. Contents: Reply to bandygram >go lo-rise Williams St. Sidewalk This stretch of sidewalk leads west up to Wesleyan campus and continues to the east. Poured concrete dorms are to the south, a Spanish maison is to the southwest, an advertising agency is to the northwest, something is to the northeast, and forest lies to the north. Night has obviously fallen over Williams St.- orange streetlights make the landscape seem strangely distorted. >go pine Somehow, you find yourself in a forest. Pine Clearing You are in a clearing surrounded by tall pines, a place of peace and serenity. On the east side of the clearing, a log set horizontally between two tree trunks gives the impression of a doorway. This impression is heightened by the presence of a large grey-and-cream cat, who sits on the ground under the log and grooms himself complacently. Every once in a while, a giant bird flies overhead. It seems to be going to and from a point slightly to the west. Contents: Hole in ground wisps of mist floating from the north >go trolley You leap quickly onto a passing trolley car, and it pulls away clanging. Sidewalk [Puddle Blvd and Kirenion Avenue] To the west you see the main entrance to the Zooquarium. This world-reknowned home for flightless water fowl of the polar regions seems to be closed for the season. On the sidewalk you see a pastel chalk drawing of a beautiful island paradise. A narrow path winds northwest along the Zooquarium walls, and you notice a small sign reading: "Picnic Area". A street sign hanging on a lamp post reads: "South: Business District. East: Kirenion Ave. North: residential". Contents: desperate medieval castle tourist brochure Ed Bear's Vaccum Sewer Valve a sign by the curb reads: WAIT HERE FOR REC ROOM TROLLEY >go tunnel tunnel You are in a long, dark tunnel. >go mousehole You can't go that way. >go temple You think pure thoughts, and suddenly find yourself at the Temple Under the Sky You stand on top of a grassy hill. You can see for miles in all directions. On a stone altar lie various religious artifacts. Contents: a porcelain figurine of the Buddha a wooden cross a white cloak a gold star of David an obsidian pentacle >go daemon's Daemon's Living Room A hallway leads north, and there are stairs up into the ceiling. There is a glowing octagon on the floor. Contents: a little black box Daemon A book titled "Secure Systems: What You Should Know" a door to the rec room a window on the south wall >go picnic By making climbing noises, you've attracted a tree. You climb down. Picnic Area You are in a small clearing. An ancient, and leafy elm tree shades several picnic tables. Well traveled paths lead north, northwest, northeast, southeast, west, and east. A narrow trail leads southwest, and the tree looks climbable. Contents: A restaurant review A sign with a map on it. a small brass plaque set in a large rock Red neon sign pointing east >go tden You can't go that way. >go angel You enter Angel's living Room. Angel's Living Room Here is Angel's Living Room. Having just moved it, she hasn't decorated it much. There are fluffy pillows to sit on. There's a door to the south with a "Rocky Horror Picture Show" poster on it. The door to the Rec Room is to the east and a door labeled "Angel's Mailbox" to the west. Through the open skylight above you see blue sky. Contents: a sign on the wall >go Jedi's Reality swirls as you feel the powerful effects of the FORCE. As your head clears, you find yourself in... Jedi's Training Center You see a couple of Jedi Knights in training. One catches your yey with a fancy back-flip over several pieces of equipment, to land in a perfect position for what would have been killing blow with his Light Saber. There is a door to Jedi's Office and one to the Rec Room. Contents: Notice on Wall >go gate You are suddenly surrounded by thick black fog....You feel yourself moved..... Access Tunnel from the Rec Room(#9895RL) You past through an iron gate and find yourself in a moderately lit tunnel that runs north and south. There is a teleport pad to one side, complete with a directory control panel. There are some lounge chairs for people to sit on all around. In one area of the tunnel, there is a body on the ground. On the wall above it, there seems to be something written in blood. The place itself is pretty messy... Contents: Note for Ronin (Apirl 19, 1990) black plastic Kodak can cat house Muse Chris Rivendell Chaos Sword Dragonslayer a hole a pool of mud Lolita INSTRUCTIONS TO LINKING HERE INSTRUCTIONS, PART II Directory Control Panel for Teleport Pad a sign >go unicorn The Sick Unicorn The usual rowdy crowd is here. Say help for some possible commands. Contents: Fuzball sign on wall Pig on a Spit >go links You enter the alley of infinite links... Alley Behind Bookstore You are in an alley behind The Upstart Crow bookstore. There is a huge message written in glowing orange letters hanging in the sky. Contents: message message continued >go ashne's Ashne's Library Two-story high windows in the west wall cast warm puddles of light on the wooden floor. There is a desk to the north and an exit labeled Rec Room. In the middle are two overstuffed leather sofas and a coffee table. The rest of the walls are covered with book shelves. A ladder leads up. Contents: Macintosh library books thesis: finished fireplace wooden ladder paperbacks >go moonchilde's The powerful magic invoked draws you through the mystic portal to...... A sumptious living room. This is a tastefully furnished living room. The apprentice looks up from his studying as you enter, and say, "If you need a clue on the puzzle, just ask for help, if you need to know where the exits are, just ask for directions." Contents: Sable an apprentice sitting at a desk >go klee Antechamber This is the Antechamber on the way to MIT (formerly Klee's room). Exits from here include: rec (to the rec room), mit (to MIT - East Campus), mit-77 (to MIT - 77 Mass. Ave.), mit-34 (to MIT Building 34 lobby). Contents: mit-builder blank sign1 blank sign2 blank sign3 blank sign4 blank sign5 blank sign6 blank sign7 Please attach dates to your signs to all HowToGAMIT XVIII The Floor Plans to the Massachusetts Institute of Technology Dark Sapphire Ring Student Center ready for construction--Bruiser >go moria You step through a portal in the air. Dark Cavern You are in a large damp and dark cavern, somewhere under the mountains. There are many cracks and rifts in the walls, but no exits you could fit through. You see the characters "TIX3" hanging in mid air in the center of the room, glowing dimly with red light. Contents: a sack of jewels a fiery opal a helm carved out of solid quartz Valraven magic throwing hammer Spigot >go balton's Balton's Tower - Main Entrance A smallish tower constructed of purest adamantite stands before you to the north. An open door invites you to enter. Contents: Giant talking steel golem >go forest You walk through a pair of trees into a clearing clearing(#11775RL) This is a small, circluar clearing deep within the heart of the forest. Massive oak trees, with branches that form arches between them, ring the clearing. Over each arch is a small sign, and inside each arch is a faint mist. There is a pathwhich leads to the west. The clearing is quiet and peacefull. Contents: Lord-Krishna Small rocket sign >FISH< SCRIPT FOR A JESTER'S TEAR envelope Fugazi A faint, shimmering portal, almost invisible in the sunlight. It seems to lead into a silvery mist. khelek arrow directing one to ComePlay sign to nirvana You see a clearing to the north that Rademir wants CZ and others to know about. A sign saying Wilson's land Addenium note Note to users! A sign saying Rec room. >go bugeye McSquinty: Private Detective(#11819RL) You find yourself in the smoke filled office of BugEye McSquinty, PI. This place is a rat hole, empty beer cans litter the floor, and a small mouse is visible under the desk. There is a gun sitting on a small shelf near a door to the inner office. Contents: secretary >go bloom Poof! You appear in Bloom County. In Front of Boardinghouse You are outside the Bloom Boardinghouse. A path leads to the front door. Contents: billboard A wooden sign pointing north A wooden arrow pointing west >go mordor Morannon -- The Gates of Doom Here stand the Gates of Doom, towering above a pass formed by a meeting of the Ephel Duath and the Ered Lithui. To the south lies the barren plain Udun, while a glimmering portal shimmers to the SSE. Contents: Tetsuro belallanon >go ski bottom of mountain you are at the bottom of the mountain. A ski lift leads to the top. A road leads to the open fields. There is a small ethernet portal here. there is a small lodge to the west. Contents: skis >go fnord fnord's excellent adventure There is a great deal of scenery lying around in various states of disarray. The dust here is approximately three inches thick on most surfaces. The backdrops hanging from the ceiling are torn to shreds. There are several dead or drunk Care-Bears lying around in a rather pronounced state of blueness. They are all handcuffed to one another in a rather large circle. Contents: NOTE A.I.S.B. Wants You! A sign floating in midair >go message Rec Room (looking at the message board) Notices both private and public may be left here. Please don't leave signs, notes, and objects lying about the rec room proper. You can go back to the rec room from here. Contents: Large AD for Garden Ridge Condos(homes) Funroy Gift for Nymph Poster Saying:Alicorn Castle Now Open To The Public!!!!! Type crate then rec! Be careful not to get lost! note to Wysceroth. note to Nymph Airroc's House is now complete. Use Mirrornet - air from the rec room MYXELROC INVESTIGATIONS - Now open to serve your needs...(myx from rec room) An UNOFFICIAL holiday has been declared>>RANDOM EXIT DAY<< March 10th. Ornate Wooden Sign -- *Plaza of The Americas* A CAPELLA NOTICE ATTENTION! TinyHELL's new address is: "129.15.20.2 6250". The name address, "uokmax.ecn.uoknor.edu 6250" will not be working until sometime Monday! poster depicting the 11-story condo, Greyson Duplex Widener Library is open! >go Tyrone's Tyrone's Pad A featureless white cube, obviously newly built since it ain't covered with debris yet. Tyrone wishes there were more mail north and less south, which is nowhere in particular, after all. Going east is not recommended. Contents: Tyrone >go bob's bob has changed things around a bit. This no longer goes to bob's place. I hope you like where it does go. bob's pantry(#77237RL) A big pantry, of course. With oodles of stuff in it. Contents: A flower he's planning to give to Molly someday when he works up his nerve enough. Other exits: Rec Room, bob's. A NOTICE ON THE WALL >go cube CLOSED FOR RENOVATIONS. >go elvis A bunch of soaking wet people with popsicles grab you and drag you to the Elvis Shrine... Elvis Shrine This is the most holy elvis shrine. You are inspired by the King's hugeness. There are many pictures of his pelvicness on the walls. Contents: Larry >go wilson's You feel your molecules being torn apart... Wilson's teleport booth Teleport gates with flickering holograms above them lie in every direction. Contents: Teleport booth instructions GATE 0 : PRIVATE GATE 1 : Wilson's estate GATE 2 : Rec room GATE 3 : Sanjay's pad GATE 4 : Limbo GATE 5 : MIT adventure GATE 6 : Forest clearing >go wabe You step in front of the television screen. A white door appears out of thin air, and you step over the threshold... The Wabe You are standing in the middle of a deep, lush meadow. On all sides you can see dwarf pine trees, and the occasional house-sized toaadstool. Some of these toadstools have white doors embedded therein. In the distance, off to the north, a huge triangle extends into the sky. Contents: a note An oddly shaped hole in the ground A sign saying "ABSOLUTELY NO SLITHY TOVES!!!" >go sanjay Sanjay's Pad You are in a small hallway leading north to a stout oak door. A rich brown carpet covers the floor. A doorway leads south to the Recreation Room; a teleport gate to Wilson's is in the west wall. >go dan's-den Dan's-Den Dan's (aka Robert) living room Contents: A non-descript sign made of platinum pizza note-from-Robert Robert note;note-from-Robert >go butterfield Butterfield Contents: exit Amaranth x >go 5103 flexi's office (5103 WeH) You see a nice grad student office with large windows. There are 4 desks here, each with a workstation on them. A couch sits in the middle of the room, facing the windows which looks out into the 4th floor parking lot and sort of into the cut, a grassy area outside of 5th floor Wean. There's a stereo and a CD player in front of Bennet's desk. Book filled shelves line the left and back walls, and next to the file cabinet there's a small refrigerator. Contents: flexi Giant Room Humidifier logic probe refrigerator small potted fern impossiball 4x4x4 Rubik's cube 3x3x3 Rubik's cube rubber band gun a box of rubber bands play.mach.cs.cmu.edu moriarty.theory.cs.cmu.edu couch >go bj's place BJ's Place Just a simple place full of ambition and youth. Attractions currently being constructed: Kennymetal Park, Casino Royale, and the Boardwalk. Enjoy what's around! Contents: Directory entry for "bj" gambler bj Important Sign ::: THE CASINO IS OPEN FOR LIMITED BUSINESS ::: ::: READ ALL SIGNS BEFORE CONTINUING ::: dusty sign sign >go fields You dash through the wildflowers, laughing. Open Fields You are in open farmland northeast of the town. There are exits in all directions. Southwest will take you back to the town; southeast is a dense, overgrown forest. Contents: reptillicus odd sign NEW MUD ADVERTISEMENT Israel Sign pointing to the east. Panthr m31 m30 Sign pointing to the west. avitar Barr Tourist Information Sign silver sign a path leading into some woods to the northeast wooden sign >go police You enter the station house. Station House This is T.M. Station House #1. Many uniformed officers are busily drinking coffee and eating donuts. Contents: a set of hand-cuffs night-stick Officer_O'Hara A red bag of BUZZ coffee(#32860) coffee donuts >go ashlink Ashlink You are inside a non-Euclidian space. A dark and pathless emptiness extends on all sides. Contents: blinking hypercube >go chat You go someplace a little more private. Secluded Room Sounds from the rec room can be only faintly heard in this small room. A solid-looking door leads to the chat room, or you can go out and rejoin the party. Contents: Key #1 Key #2 a red rose in a small crystal vase coffee table book a cocktail napkin a coffee table a small couch >go ??? You dissapear in a questionable puff. What's Abode A very strange room, filled with soda cans. A stairwell goes up and down, and there's a door to the NE. A door to the south has a big * on it. An information booth lies to the North, and a way out lies to the southwest. Contents: Coca-Cola Pepsi Sprite A&W Root Beer Big Red Sunkist RC Cola Welch's Grape Soda Sioux City Sarsparilla 7-Up Yoo-Hoo Jolt Dr Pepper A&P Brand Root Beer IBC Root Beer Arrow Pointing to the Information Booth to the North A truss for BraintrusS Mountain Dew TAB Disclaimer The infamous construction sign! >go Carol's Hallway This cramped, oddly shaped hallway leads from the Rec room to two closed doors. Carol's door seems locked, but you can try her roommate's. Contents: Note to Carol note stuck to Carol's roommate's door >go Harvard You go to Harvard. Easier than real life, no? Harvard Square You are at the center of Cantabrigian life. People of all flavors swarm around you. Next to Out Of Town News, in the center of the square, stands an information kiosk. An MBTA bus has just pulled up to the curb. Contents: TeddyBear A newspaper entitled "Square Deal" Big Important-Looking Consrtruction Notice There's a man in suit & tie standing in the centerof the cement pit, trying to avoid the skate punks. He's holding a sign, "DESTROY YOUR SACRELIGIOUS MAKINGS BEFORE IT WAS TOO LATE!(#32767) bunny rabbit movie poster Car-Free In Boston: How to find your way around the MBTA HRSFA flyer T entrance >go tundra You open the door and a blast of cold air greets you. The door slams shut behind you. The Tundra This is the home of Alaska. It is deathly cold in here, but somehow you don't seem to be affected. There is a door to the east and a corridor leads off to the north. Norwahl's door lies to the west. Contents: Dorkmaster Exit Sign some cold beer >go bexley You sink into a pool of acid and slide down the draiinnnnnnn BEXLEY COURTYARD A small bedraggled courtyard of a four-story brick building. There are four entries to the building from the courtyard: 46, 48, 50 and 52 Massachusetts Ave. A sidewalk decorated with all kinds of interesting drawings and graffiti travels around the perimeter of the courtyard..............................................A tarp hanging from the roof proclaims, "Help available from Divine Sources in 48 Entry! A cat collar with the words 'Rec Room Link Here' lies on the sidewalk. Contents: A tarp hanging from the roof proclaims,"Help Available from Divine Sources in 48 Entry!" A cat collar with the words Rec Room Link Here lies on the sidewalk. Under Construction--Watch Where You Step Sign >go fireplace You can't go that way. >go goldragon You walk to the Goldragon Estate. Who are you? You are on a little-used forrest path, that runs north-south, through the forrest. To the east and west, are giant pine scented evergreen trees as well as deciduous trees at the peak of their fall colors. There is a slight chill in the air, telling you that winter isn't far off. Phil's house is to the north, and the Rec Room can be reached to the south. >go rand You hear cursing and loud noises from behind the door. Randomness is cleaning his room. You feel it best >go motel You sneak off to a sleazy motel. Sleazy Motel Front Desk The sleazy motel proprietor sits behind the desk, watching a miniscule black and white TV. He grunts "Drop them keys when yer done." Contents: room key (1) duplicate key (2) >go tfm The TFM Room The only furnishings in this small room are a few chairs that McDonald's rejected because they were too uncomfortable, and a table piled high with manuals. You notice a small door to the north, labeled "Acme Travel Agency". Contents: Tasmyrn ---------------------------------------- Read Me First ---------------------------------------- Introduction ---------------------------------------- Etiquette ---------------------------------------- All About Objects ---------------------------------------- Using Objects ---------------------------------------- All About Me -- Volume I, Descriptions and Theft ---------------------------------------- All About Me -- Volume II, Doing Strange and Wondrous Things. You see a little sticker on the cover of this volume that sez "A better way to do the stuff in this volume is with the ":" command. For example :grins will print out " grins" to everyone in the room." ---------------------------------------- Magical Places ---------------------------------------- Important Places ---------------------------------------- The Root of All Evil ---------------------------------------- Killing and Being Killed ---------------------------------------- Puzzles and Adventures ---------------------------------------- >go paradise beach Truely paradise. A warm Caribbean white sand beach. Visible from here is the cool blue ocean, the open bar, and the bugalow. Contents: bty octopus Case of Cocoa-butter oil melted snowball Benny Blue Rum Drink >go tristan's You catch the soft sounds of beautiful music Music Room A rather cluttered room with pieces of music paper lying around with compositions on them waiting to be finished. Contents: a Cello CD player Enya CD Baby Grand Piano Exit Sign Harpsicord walking stick flute Celtic harp lute >go clh You click your heels three times and think of home. Brillig(#5006R) You are at brillig.umd.edu, a Vax 8600 at the University of Maryland. Contents: quarter(#16568) buck(#16569) Seventeen 1K-by-32 pixel multi-flavored windows with turds and arrows and documentation panes.(#6440) Pluribus IMP(#8103) An LA36(#6443) duct-tape gerbil(#49595) an amazingly twisted little ass, always different(#11357) >go droopy's place You can't go that way. >go balloons Balloon Central A large room with floating balloons and many tanks of helium. There is an exit to east that leads to the arcade, and exit marked "limbo", and an exit to the west that leads to the rec room. Contents: The clone of Mr.Balloonman huge balloon a violet balloon an indigo balloon a blue balloon a green balloon a yellow balloon an orange balloon a red balloon The clone of Mr.Balloonman says "Hello there!" >go 4122 A door appears i front of you it has a little plaque saying 'Gibson D 4122' on it. You pass through crusaders room A small dorm room with only one visable exit 'the door' There seems to be an abundance of bookshelves here all of which are taken up by gaming supplies. All the school books are on the floor in not very neat piles. Contents: A eeyore voodoo doll a nymph voodoo doll a jedi voodoo doll A mack the knife voodoo doll a spigot voodoo doll note to I'anth from CeNedra MESSAGE TO WHOM EVER CREATED akiko's pass A dog for TheTick to jump on memo Crusader >go brandy's You head for brandy's world.... The front lawn of Brandy's plantation A lovely lawn, well-kept, situated before a large house. There is a duck pond to the south, a street corner to the east, the front entrance to the north, and what appears to be New Orleans to the west. Contents: UNDER CONSTRUCTION Sign that read "README" in large letters >go penqueriel The Penqueriel This is the entrance hall of the Penqueriel. It's echoingly large and about three stories high. To the south is the main gateway leading out; to the north is a tall brass doorway leading into the Penqueriel proper. In the center of the west wall is the outline of a small door, but the space inside the doorway is solid stone. On the wall above the outline is a black triangle. Contents: A eight-foot high block of transparent crystal stands in the center of the room. Within the crystal is the motionless figure of Zarf. To the east is a row of teleport gates. Posted above them is a white sign listing their destinations. >go rail You fall through a trap door into... Rail's living room Decorated in Early Minimalist style, this room lacks any feeling of distinctiveness. There are exits to the bedroom and the Rec Room, not to mention the door out to the hallway. To the left, you can see a modest kitchen. Contents: Rail A hunting knife. A backpack. An aquarium A white sofa >go carneggy You turn into a giant watermellon. Passing out from shock, you awake in Carneggy's living room(#18839RL) This is the Entry to Carneggy's house. IT has big cusy chairs, a stereo, a TV surrounded by dishes, and a cozy rug in front of a fireplace. There is a closet with QUENTIN written on it in crayon. Type exits for exits Contents: Carneggy Quentin A very important note for Carneggy. note for Carneggy note for the owner of "note for Carneggy" long couch Cardon >go d 52 You can't go that way. >go king arthurs castle castle Contents: PULITZ-SURPRISE arthur >go pillow You crawl into the pillow house Inside pillow house This is a cozy pillow house under the duct-tape hammock. Contents: Tsin_Ragnarok >go bard 9 Avon Street Contents: note1 to flexi >go shoebox You are entering geek's home. It is not an adventure, but does have *one* way __out. shoebox You are in a tiny shoebox in the center lane of a major highway. There are no __obvious (safe) exits. There is a tiny trunk, trash barrel, and garbage disposal in the corner. This is geek's home. Beware of geek. Contents: slide rule kevlar pocket protector geek >go alien You head off toward the Alien Landing. at the base of the hill There is a short wide driveway with four cars in it, and a rough stone stairway leading uphill into some trees. Along the stairway is a lit wooden banister. At the base of the banister is a mailbox. Ridgemont street leads away to the east. Contents: DarkSide A green sign hanging from the banister. >go hrsfa You can never get enough SF. The Harvard-Radcliffe Science Fiction Association Office(#19218RL) A slightly musty 8 x 15 foot room. There's a black hole in one corner, a grey nondescript door ahead of you with a sign on it, and behind you is the basement. Clockwise, from your left, is a niche, a table with three people sitting around it, a bookcase, a desk, a corkboard, and a chalkboard. Each of these is overflowing-as-appropriate with flyers, books, games, and chalk scrawls. Contents: Battlefield Earth Rademir A nearly unlimited supply of griffon food. playing card DO NOT: griffon THE WHAT THE OFFICE IS ALL ABOUT AND GENERAL INFO SIGN 1 >go david You crawl under the couch, then up _into_ the couch... David's Bedroom(#20137RL) A little-used bedroom, containing many math books. Contents: green stuffed frog A proof of Fermat's Last Theorem Number Theory Textbook Sapphire bed >go through You feel yoursef orthoganalize theo's pad(#20375RL) A messy place. There is a bed here, and a list of exits. Contents: Dan Quayle theo blueness leaf note to david re ruby. fri from theo A gold and ivory foosball ball lots of papers strewn about the floor. Bunny rabbits almost unreadable scrawl >go ping pong ping-pong annex(#20587RL) A brightly-lit room with a brand new ping pong table. Paddles and balls are in a basket on the floor. A sign on the wall reads: Why don't you play some ping-pong? There is an exit to the north of this room. Contents: q chocolate bar Fezzik podkayne ping pong table >go apartment Claire's Front Room(#17771RL) Redecorated at long last...the floor is on polished marble and...nah. Just imagine a nice apartment with overstuffed chairs and a fireplace. Let's see, there are rugs on the floor, and a huge bay window from which either moonlight of sunlight pours. There is a tank filled with marbles and unusual plants. In it are two goldfish whose fins are flow as they swim. The place is nothing more than comfortable, but no less a home. Contents: Yakuza for Claire Claire Note from Spanky Spanky's hungry cat (staring excitedly at Claire's birds) Note for Furr HUGE LETTER COVERING THE ENTIRE WALL >go campus center Inside the Campus Center(#20441RL) You are at a landing of a large stairwell. There is an exit out and a starway down. Upstairs are various ARA-run food establishments. To your left is a room with lots of people and a tv. Contents: A recent issue of the ARGUS note cheese fries foodslave cynthia pingpong paddles pingpong paddles >go workroom You can't go that way. >go tv-33 TV-33 Trebek's television studio. The rec room is to the west. A door leading NE says, "Eeyore". A door to the north says "limbo". Contents: Petri's receipt Television Camera Zaphod Television Camera Marvin >go rec You go to the Rec Room. Rec Room (#58240R) This large, darkened room has no obvious exits. A small crowd relaxes on pillows in front of a large stone fireplace. You can't help noticing a folding lawn chair hanging by one foot from the ceiling. Contents: Princess pile of sh*t Nymph ferret chow Irish whiskey a rare Ming dynasty enameled coke spoon a keg a penguin wearing a red bow tie a puffin wearing a frilly white apron a fishing pole with some mistletoe hanging from the end computer printout of "Sleazy Motel HUH files" a tote bag >go rathole A Real Rate(#20947RL) Contents: silver toothbrush Charnalbreath >go tardis TARDIS An exact working replica of the Doctor's own. Contents: Exhibit Sign post-it on sign Manual >go yalea New Haven Green The Green lies at the heart of New Haven. Paths crisscross it in all directions, but under the gloomy shadow of the trees, most of them look too scary to even attempt. To the west you can see Phelps Gate, and towering behind that, Harkness Tower. Paths also lead to the north and northwest. Contents: A note for Margaret Note: Confusion gets even worse Information Sign >go doghouse doghouse snoopy invites you to eat some of his food. Contents: snoopy golden supper dish >go heather You walk through to Heather Park. Heather Park This is a spacious park with benches, birds, trees, and the like. At the edge of a park steps lead up to an impressive apartment building, while to the east of the park lies a cobblestoned road. To the west lies a small lake. Contents: Heather Heather Sign. >go nebutu You wander around in a small circle until you find yourself in The Grand People's Fascist Monarchy of Nebutu This is where all the cool people hang out (when they aren't hanging out in the Rec Room, naturally). >go alexandra You can't go that way. >go demon-spawn Transporter Booth(#45084RL) Contents: Directory >go waldo's You explode. Booth(#23454RL) You are standing in an old wooden telephone booth looking at an old telephone. To the north is the foyer. Contents: A post-it stuck on the outside of the phone book. An old telephone book. >go to You can't go that way. >go ily's You can't go that way. >go pouch Thief's Pouch You are inside what appears to be one chamber in an enormous leather pouch. You see a series of buttons on the wall beneath a Directory, and there is a stairway leading down further into the pouch. Contents: Thief Blue Phone Welcome Sign Glass Desk Message Board Directory Beanbag Chair Giant silver marble >go bar You begin mosin' on over to the bar, when all of a sudden it twists and warps into a strange shape. Life isn't as secure as you'd like it to be sometimes... Surreal Palace You are in the throne room of SirRiel. There are several windows, through which you can hazard a guess that this building is somethat etheral. You really have to marvel the structual integrity of this warped room. Contents: A scroll addressed to The Necromantic Guildmaster of Pooland. andromia ID Number Checker Jeweled Crown Gold Throne Directory >go sugar mountain You can't go that way. >go H.P. A frigid wind washes over you, and the rec room slowly fades from sight. H.P.'s Tower There is a high lonely tower here, overlooking a ridge that slopes down gently into the hills near the village. Gusts of cool autumn wind blow from the grey clouds scudding across the heavens. The wind has the promise of a cold rain. The door to the Tower is shut. Contents: A button: TinyMUD for people, not machines! A flag whipping crazily in the wind high over the tower >go ou You open a door and somehow find yourself in the Oklahoma Memorial Union. OU Student Union Lounge Students are lounging here in the lounge. To the west through a door you see the Rec Room. To the south is the foyer. Contents: A big, red-and-white Teddy bear with OU on its sweater OU cap couch >go carrot Ugh... maybe you should've taken the CW elevator instead. It'd feel a lot better than the awful warping sensation as you turn into little specks of orange light and reappear in the Carrot Club. The Carrot Club The spacious dance floor is crowded with people, but to a comfortable level. More popular is the stained-glass coloured floating floor drifting about. A central platform as black as the depths between the stars appears to not be solid, yet it is jammed with dancing people. Small milky force fields locked to the proper height for tables and chairs are ranged about the walls. Mr.Carrot, the proprietor, can be seen dancing on the space-black floor, his bushy green top bobbing above the mob. Contents: Emorog Mr.Carrot the band jukebox floating floor multifaceted mirror ball hanging from the ceiling To make a request for a song, type 'request'. >go gandalf You stand in a long dark hallway, which echoes to the tread of your booted feet. You stride on down the hall, choose your masque, and enter the worlds beyond the known... Valeyard's Transporter Room A room vaguely familiar to the one found on the USS Enterprise. There is an exit to Gandalf's Entry to the west. Contents: Valeyarde Transporter Destination Directory #1 >go alcove You go to Emailboxes Unlimited's alcove. alcove You see rows and rows of electronic-mail boxes. Behind you is the lobby. On the wall you see a couple of signs. Over to the side is a garbage can (trash emptied to the junkpile). Messages dropped here will be returned according to the return address. REMEMBER TO SIGN YOUR EMAIL -- OTHERWISE THE RECIPIENT CAN NOT TELL WHO SENT THE EMAIL Contents: damian White pages dir: h i White pages dir: w x y z White pages dir: a b White pages dir: c White pages dir: d e f White pages dir: g White pages dir: j k White pages dir: l m White pages dir: n o p q White pages dir: r White pages dir: s White pages dir: t u v White pages dir: non-alpha chars Yellow pages dir How to automatically forward email How to create a drop chute. How to open your own emailbox How to send drop-chute mail How to send normal private email INFORMATION SIGN your email! NAMING YOUR EMAILBOX >go teleport Teleporting... Green Grass And Shade The Glade is a mystic place, lost in the mists of time and space. A gently rolling hill to leads south to here, where an inviting meadow in a semi-circle of trees awaits you. Contents: Taldin Fantom Flynn Alhana Misty Lake Trio Of Pines Oak Tree Oak Tree Ancient Oak Oak Tree Willow Tree Ash Tree Boulder >go theater You travel through time in space and find yourself . . . Outside The Theater You are standing in the courtyard outside The Theater. The courtyard is lit with Japanese lanterns and is currently empty. It is strangely quiet. To the north is The Theater: a huge stone building witha carpeted set of steps leading up to a set of wooden double doors. To the east and west are vending booths and to the south is a pathway leading away from The Theater. It is a clear cool summer night with a light breeze that ruffles your hair. There is a full moon, low in the sky. Contents: Teleport Booth easel with poster >go Fuzzy's Fuzzy's Cubbyhole You are in Fuzzy's cubby hole. Behind you is the passage to the Rec Room. Contents: An old Concept-100 terminal >go robot Nightfall's Many Rooms of Wonder Type 'exitsN' where 0go shadow's Darkness enevlops you, and you emerge in... Shadow's Haunt This is a surprisingly normal-looking apartment. There is a kitchen area off to the north, and a bedroom to the south. The main entrance is northwest. There is a back door to the southwest. Contents: a bunch of videotapes a video cassette recorder (VCR) a television set (TV) a computer a pen a pencil a crossword puzzle a box of disks Shadow a birthday cake a chair a desk >go guild You feel a transporter effect take hold of you... Main Transporter Room(#26887RL) The floor of this enormous room is covered with thousands of glowing platforms. An exit leads south. There is a directory in one corner. Contents: jos Note for Darkfire concerning platforms!! A scrap of parchment A black sign, hanging in mid-air >go rainbow You can't go that way. >go vortex You enter the vortex. Vortex You find yourself in a swirling mesh of colors... all colors, and yet none..... >go dactyl's realm The Realm of Dactyl You are standing, or, it would appear, floating in the Realm of Dactyl. Not so unusual, really, except that there are no walls or ceiling, and a strange, greyish mist covers what would be the floor, if there were one. You see the outline of a doorway to the north, and as you look that way, flashes of scenes from other places pop into your mind. Eastward the mist starts to wane, and a simple wooden door on which is inscribed "Private" floats in the nothingness. Contents: Some stuff Dactyl >go philcon You dream about what it must have been like to be at the TinyMUD party at PHILCON '89. So hard do you concentrate in fact, that it is almost as if you are there... At PHILCON -- The Rec Room Party(#30721RL) You find yourself in Room 409 of the Adam's Mark Hotel in Philadelphia. The beds have been moved against the walls, and dozens of people are dancing and eating and playing with junk food. You see some people you might recognize. Contents: Hitchhikers Guide Guinness Stout Cin Thing your aunt gave you that you don't know what it is an open door to the hall A Hotel Flathead with a Radio ... and a *TAIL*?!? Eddie Tortoise Jeff Bennet (flexi) The Six Billionth Name of G-d balloons all over the place a bag of potato chips a bag of Cheeze Balls Pan-Galactic Gargle Blaster Elizabeth Bryant Jennifer Leon Nymph signup sheet John Stewart >go phone You push open the door to the phone booth and step in. The door shuts behind you. Rec room phone booth This is a phone booth. You see a dial, but curiously enough, there is no hand set. In small letters below the dial you read 'JumpShift, Ltd.'. Contents: Poster Eric_Holmes clock Advertisement card. Instruction panel Directory of working numbers. >go polling booth Thank you for participating! polling booth Locational Survey Being Taken Now...Register your realworld location by typing its name here. Ignore the HUH? message. Thank you for participating! =erik >go thalx's You are bathed in blue, coherent light....as it fades away, you realize that you are now in... Main Hallway This is the grand hallway within Thalx's Mansion. The marble floor stretches off in both directions. There are many doors. On flying balconies above, one can see thousands of volumes. West lies Mansion Thalx. Contents: mist-filled archway rusty steel door beaded doorway Day-Glo Yellow Construction Tape >go firepole You slide down the firepole into the uncertain depths below... North end of a long hallway You are standing at the beginning of a long hallway, extending out of sight to the south. It appears that you are in some sort of a cave, as the walls around you are rock, though very smooth. A firepole stands in one corner of this otherwise empty room. Contents: Kronos A glowing blue sign hanging in mid-air. A firepole leading up through the ceiling >go Nondescript Passageway You can't go that way. >go MDC You walk through the wall, and find yourself in... Molecular Dispersal Chamber(#31918RL) You are in the Molecular Dispersal Chamber, one of the greatest scientific/magical achievements of all time. You see a directory off in the corner. >go Dazwid's Huh? (Type "help" for help.) >go black hole You can't go that way. >go gct You can't go that way. >go ferdinand chalkshoe You walk to Tim's apartment and mailbox. Living Room/Mailbox(#31378RL) This is Tim's living room and mailbox. There's a reasonably nice red couch along one wall, an electric piano in one corner, and bookshelves with very interesting books along two walls. A cellular phone charger is plugged into the same tangle of wires as the electric piano. A safe is recessed into a wall, and in another corner there protrudes a small chute for disposing of waste paper. Contents: Tim Eileen Tim's portable phone. When he's carrying it, paging Tim will get a reasonably quick response. When it's sitting in his mailbox/living room, it's better to send mail. An AberMUD signpost a blue coat a signpost a sign frantically pointing at a fun puzzle! >go sanctuary Microwiz takes pity on YOU, and finishes them quickly with a hyperNailed hand driven deep into their chest. Soft mists rise about you and, for a moment, obscure your vision. Then a soothing breeze clears the air and you are standing in a quiet, sylvan forest. Sanctuary You are standing in a peaceful forest clearing. Soft warm breezes blow through the trees causing the leaves to rustle quietly. To the north, you can hear the sounds of a small river flowing through the woods. Sunlight filters through the foliage and illuminates a large bed of wildflowers. The birds flit here and there amongst the branches, calling in melodic counterpoint to each other. Off amongst the trees to the west, you see the mists which indicate the presence of a LimboGate. Contents: Countessa >go myrth Limbo(#0RDL) You are in a dense mist that seems to go on forever. If you drop an object here, or set its home to be here, you probably won't be able to find it again. For some strange reason, you can sense which way is north here. >go hippo land You can't go that way. >go hippo world A rather odd plane of existence. You are unsure of your location. Shifting tetra-planes of various colors weave their way in and out around you. To the north, in between two hot puce colored planes, you can see a small temple. Contents: goat room >go gnny You feel a wrenching sensation... Mister Canoehead's tree in Santa Cruz(#31112RL) Contents: Nothing Hippo's Gem room key (1) Canoehead >go igzorp The Infamous Igzorp's Lab This room is filled with old equipment. A modern-looking magnetically levitated train, to the west, is in sharp contrast to the rest of the room. Steps lead up. Contents: A map of the northern Pacific Ocean >go dagon Dagon's Abode Dagon's Abode is a low, flat island of brown mud, recently arisen from the bottom of the Pacific. It smells very bad here, and the weather looks very inhospitable. You may want to try digging in to shelter yourself from the winds. Obvious exits are: A misty pit; A crevice; A shimmering pool; A tunnel; All directions of the compass. Contents: Dagon post-it note stuck to dinghy small dinghy SIGN >go tetris You sit down at your trusty Mac and begin a game of tetris. The funny blocks start falling, and the rows grow higher and higher. It's better than Cats. You play it again and again and again. You become absorbed in the game... ON THE OTHER SIDE OF THE TETRIS SCREEN There are many misshapen blocks here, shielding their eyes from the painfully blinding light. From this side of the screen, you see that the patterns on their faces are black and blue mottled bruises from repeated falls. A block next to you moans, "work work, they're working us to death. There's no escape; we work or die." In the distance, you hear thescreams of falling blocks and the thud of another block hitting the concrete. Contents: note to all from Mr.Big >go taxi You can't go that way. >go florida You remove your shoes and head to the Plaza of the Americas Plaza of The Americas(#33020RL) A lush green plaza shaded by large oaks. You can hear the strange sounds of Hare Krishna music, and you can smell the even more strange smells of their food. Sitting around in little groups are earthy, artsy types smoking clove cigarettes. Contents: gun krishna robe PART II TO BETTY_BOOM note to betty_boom from sorry braincell Wooden Direction Sign Iron Grate in the ground Bulletin Board slip of paper porkfist >go gm You can't go that way. >go tardis TARDIS An exact working replica of the Doctor's own. Contents: Exhibit Sign post-it on sign Manual >go wardrobe Wardrobe Cabinet(#29367RL) This is a rather spacious wooden wardrobe cabinet. It is sparsely furnished, with not much more than a drafting table and chair, a locked chinese chest, and a murf suspended upsidedown from the ceiling by its ankles. Contents: note-Yossarian rock A cardboard box >go bus You get on Bus #5 and head off to the University of Florida. O'Connell Center parking lot(#33480RL) You are in the O'Connell Center parking lot. You see the massive O'Connell dome ahead of you. There are service stairs leading down to a huge steel door. Obvious Exits: Florida Football stadium is East; Stadium road is SE. Contents: Service Key Bus Sign >go tub Your sense of Vern's karma becomes stronger. Tub You are now standing in Vern's tub. It has the usual knobs, labelled H, C, rec, cw, junk, limbo. Contents: Vern >go ricky sand rec room This is the Ricky's rec room. It has a trophy case on the wall showing all of Ricky's basketball accomplishments. >go yale You vanish in a flash of light (and truth). Outside Phelps Gate You are standing outside the main entrance to Yale's Old Campus. The gate leads west; College Street runs north-south here. The New Haven Green is east. >go hurst HurstHome(#35029RL) You are standing in a wide sweeping driveway that leads up to a stately mansion to the north. To the northwest you can see a small park, and to the northeast is a large hedge with a gate in it. Contents: Acron Mailbox purple >go afton Outside Afton's Keep, main entrance You are standing on the exterior of a very large stone structure. There is a large door to your north, and a path leading down the hill to the south. Contents: Gold Penis >go rainbow's You can't go that way. >go end You can't go that way. >go gunslinger central tower. A sidewalk. This is a sidewalk leading to the impressive Gunfighter Towers. It also leads out into a swirling mist. Contents: Cowboy Charger, Cowboy's Steel Steed From Hoagy makes items... hoagynote Demon Tequila A blinking neon sign in front of the mist >go winter Winter Wonderland You have stepped into a place of silence and peace. Snow lightly covers the ground and the pine trees that fill this area. A gentle wind blows the falling snow lightly into your face. To the north, you see a frozen lake. Contents: NARC's Gold Card Sawed off shotgun. Pins and needles. Noose. Staple gun. Diabolical looking knife. Razor blade. Black robe. Large Heavy chain. Handgun. Thin steel wire. >go seal Doc's place >go g21 You can't go that way. >go mars You can't go that way. >go cloud Lightray's home This is Lightray's cloud. White whispery tendrils float in the air all around and a semi-occasional breeze is evident. An open door floats unceremoniously to the south and portals to the rec-room and an immense hallway can be sensed. At the end of a scintillating streak of lost starlight (in a cloud?!) is a tiny void. Contents: Astral Travel Handbook tiny-scroll Cheque worth 1200pennies tiny message from Lightray NEW MESSAGE from Lightray a sheet of letterhead a colourful RAINBOW with an enscription on it >go dream You drift off to sleep and enter the dreamlands Entrance to the Dreamlands(#37508RL) You are at the entrance to the Dreamlands. There is a cavern nearby which is said to contain the entrance to man's Dreamlands. Contents: NEW MUD ADVERTISEMENT >go bazaar Iommire decides not to let you. >go kadaq You can't go that way. >go g21 You realize that you're just to happy to visit Adams House right now, and if youdid really want to go, you wouldn't fit in anyway. >go seascape seascape(#37518RL) "This area is under construction. There is a deep mist all around. Dimmly you can see the Heart of Gold and the rec room east and west. You hear the rush of a waterfall to the south. Contents: A small white book Note2@ mona Greshmire note to mona beau >go crux >>BAMF!<< <> Antechamber(#40926RL) You're in a small square foyer with dark grey carpet on the floor and along the walls; the lighting is dim. An arched passage leads to the northwest, and the main entrance is back to the southeast, through a great oaken door. Contents: Grinning African mask Road north to Shady Vale Mirror Brass plaque >go fortress Living Room(#37659RL) This massive room is the center of life on this planet. Definite hipness. Passages and stairways lead to exciting and fun-filled locations in literally every direction. N is outward, though. Contents: Note on top of note to Iommire Elusive Black Cat laid Guest Book >go dorm You push real hard on the door and fall onto the floor of the ... Dorm room A Comfy room with a Mailbox in the corner, an exit to the study lounge and a tunnel leading from it and a DOOR TO THE OUTSIDE WORLD..and it has the. Contents: Gold Brick dreamer PDI #1 lollypop Big mac Sun A Digital Design Book PDI #2 Long sword Book of Dreams hatrack brick A note to Yas desk bed >go hog Heart of Gold(#37603RL) This is the control room of the Heart of Gold, which is still under constructionat the moment. To the west, you see seascape. To the north, the rec room. Contents: A cup of tea. second note to owner of the heart of gold note to owner of the Heart of Gold Hig_Hurtenflirst Allitnil >go living room Living Room(#37659RL) This massive room is the center of life on this planet. Definite hipness. Passages and stairways lead to exciting and fun-filled locations in literally every direction. N is outward, though. Contents: Note on top of note to Iommire Elusive Black Cat laid Guest Book >go church Outside St. John's Cathedral You are standing outside the cathedral. It is Gothic in design. The entrance is to the south. >go Heart of Gold Heart of Gold(#37603RL) This is the control room of the Heart of Gold, which is still under constructionat the moment. To the west, you see seascape. To the north, the rec room. Contents: A cup of tea. second note to owner of the heart of gold note to owner of the Heart of Gold Hig_Hurtenflirst Allitnil >go pervert Front room of Majik's Perversion Palace. Welcome to MAJIK'S PERVERSION PALACE. Feel free to do anything you want here. It is largely under construction and I hope you will be able to give me some suggestions. You see a door to the living room. Contents: gay Note to Majik note for Majik Another sign. dildo sign >go tt1 Teletran I(#36745RL) A domed room made out of what looks like glowing marble. There are no apparent entrances or exits, but in the center of the room there appears to be a keyboard on a pedestal. Written on the walls in black is the following, "Teletran I". Contents: portal pass Open Links Info keyboard on a pedestal >go Dunster Concentrating on the crystal ball, Dunster swims closer to you. You concentrate still harder, and feel yourself being pulled into the ball. You close your eyes, and when you open them you are elsewhere. Courtyard Scattered about the courtyard are students studentizing. There are patches of ice on the walks. It is quite cold. The doors to G and D Entries stand open, and the smell of food is coming from J Entry. Contents: bunny rabbits >go sammael's Off to Sammael's... Sammael's Entranceway You enter a short hallway connecting Sammael's home proper to his mailbox and to the rest of the world in general. There is a small table with the following Contents: pomru signpost sign on wall >go shmo loft HOME OF THE SHMO A spacious five bedroom loft, complete with two full bathrooms, a kitchen, dinette, sauna, an enormous gym to keep me looking svelte, living room, etc. There is a booth below you with a box in it. (Careful where you jump!) Contents: phone One-Of-A-Kind Ring 100lb bag of jewelry supplies transporter >go milk You leap onto the milk crate with great dexterity. Milk crate You are on an ordinary blue milk crate that Ferret calls home. On a nearby wall hangs the Escher print 'Relativity'. You might be able to jump to the refrigerator from here. Unless you're very Ferret-like, you probably shouldn't go under the milk crate, and whatever you do, don't think too hard in this place. Contents: Ferret A box of cheese & peanut butter crackers message the Original French Concept Album for Les Miserables a small blue note: "UDel lies beyond Relativity." a scrap of ancient parchment >go madonna BATHROOM Just your regular bathroom. Yet you are overwhelmed by the number of Madonna posters and memorobilia in the room. The toilet paper, toothbrush, towels and bath mats are all Madonna collectables. Contents: note for shmo Shmo >go nirvana HOME OF THE SHMO A spacious five bedroom loft, complete with two full bathrooms, a kitchen, dinette, sauna, an enormous gym to keep me looking svelte, living room, etc. There is a booth below you with a box in it. (Careful where you jump!) Contents: phone One-Of-A-Kind Ring 100lb bag of jewelry supplies transporter >go help You can't go that way. >go go You know where you want to go, but getting there seems to be a bit nontrivial. >go MFS Grand Opening of Meisters Fixit Shop To be Announced Soon, please be patient while construction is completed. >go orgasm You disappear with a prolonged, orgasmic cry. The Land of Multiple Orgasms A place where you can lay back, relax, and have sex with someone that you really love (or someone who just happens to be here!) Contents: ADY note to mandolin ADYbot >go tour You board the bus which wisks you away. At the end of the ride you disembark and enter a small gatehouse. Gatehouse You see a bored looking security guard sitting behind a desk. A door leads east to the main gates of the chateau grounds, and west to the road. A plaque by the east door reads, "Chenonceau chateau owned and operated by Darkstar." Contents: Donation_Box A tour bus waits outside the door. Register Book >go asgard asgard You are in a golden city with a tower in the middle and a rainbow bridge that leads to the alcove. Contents: Spieljunge Red Rose O_S_Card note to Spiel's_slave >go mando Mando's Place(#41092RL) You are in a short hallway facing south. The walls are covered with paintings by well know artists as well as several plaques and awards showing off Mandolin's past achievments. Exits are south, east, and west. Contents: mandolin Bottle of Champagne Blonde Woman Koosh_Ball Triskal >go push GridButton You push the button and are blasted across the room by an electric jolt. You wake up a minute later flat on your back with a bad headache >go d 32 You can't go that way. >go help You can't go that way. >go Elf Land Elf Land At first glance, this appears to be a small room, but then you notice that there are no walls, only very tall redwood trees. You are standing in an enchanted redwood forest with paths in all directions. Contents: note from BranMuffin A secret door leading through a tree back to the rec. room A small handpainted wooden sign Flounder monster >go combust All of a sudden, you spontaneously combust... Gold Eagle's First Home (Under construction) Contents: foo foo2 foo3 foo1 NOTE TO TRISTAN Gold_Eagle Note for Three GE Key Floating Head of Death GENote Diceman the mud someone tracked in Inflatable Woman Slugs Not Drugs Poster >go flair You can't go that way. >go A dark tunnel leading off in You can't go that way. >go some obtuse direction You can't go that way. >go bbb you walk into the smokey haze of b2wild's blues bar b2wilds' blues bar(#41923RL) You are in a dusky, smoke filled blues bar. Contents: a shot of whiskey in a glass You see a shelf with a pictures of the Kings of Blues on it a shotglass full of Jack Daniels a wooden chair a shot of Vodka in a glass a small round table a tarnished trombone A candle, possibly from the dimly-lit Blues Bar. A bottle of fine Jamaican Rum from the bbb AD FOR THE TAVERN A large brass sign here says "B2wild's Blues Bar" Saxaphone You see a hatch in the SE wall that may lead to Philcon. To the NW is a gate leading to the Plaza of the Americas There is a misty archway on the east wall leading to Limbo. You see a series of large smokey mirrors that take up one of the walls. There is a wooden door on the north wall, leading to the Rec Room. >go xyzzy The room suddenly folds upon itself in a sickening multidimensional way. When your head stops spinning, you find yourself elsewhere... Smelly Tomb A nauseating musty smell fills the room. Dark greasy slime covers almost every surface, making it impossible to sit down. A decaying knotted rope leads up into a crude hole in the ceiling. Contents: Gort A small crystal sphere >go xyzzy The room suddenly folds upon itself in a sickening multidimensional way. When your head stops spinning, you find yourself elsewhere... Smelly Tomb A nauseating musty smell fills the room. Dark greasy slime covers almost every surface, making it impossible to sit down. A decaying knotted rope leads up into a crude hole in the ceiling. Contents: Laryagar Gort A small crystal sphere >go raven Limbo(#0RDL) You are in a dense mist that seems to go on forever. If you drop an object here, or set its home to be here, you probably won't be able to find it again. For some strange reason, you can sense which way is north here. >go bbbo b2wild's office This is a large, wood-paneled office with a thick, deep rug. There are books andpapers on just about every surface. The whole room seems to quietly humm due to the large number of computers around. Contents: A heavy antique table sits near the east wall. there is a dark wooden sign attached to the wall above the desk. you see a large panoramic window that takes up the east wall To the south is a small closet door leading to a stuffed coat closet. small furry kitten misty doorway leading to limbo junk-pile chute leading into the wall You see a large mirror attached to the north wall. Varian 620/L mini-mainframe a tricorder >go zombie You enter a strange place indeed. Necromantic Workroom Alias "the rumpus room", the room is about 30' x 20'. The floor is unnaturally warm here, and the two side walls and the ceiling are what appear to be blackboards. There is the door out, to the north, and another door to the south. You feel quite uncomfortable here, almost as if you weren't welcome ... Contents: A mahogany pipe, the bowl of which is a carved skull. A ceramic mug, glazed black, ever full with hot coffee. "Deterministic Finite Automata for the Command of Daemons" bound in dark wood. An oak staff topped with a large Black Opal. A thick gold ring, set with a single ruby, bearing the inscription "SERVIAM". "Networking on the Sun Workstation" bound in a black cardboard binder. Oruven A large bookshelf, overflowing with books. Oruven's bed. Nazghul Tools of the trade. A large desk. An operating table. >go temp-vern-1 You can't go that way. >go hall You are off to the great hall! Immense Hall(#7526RSL) You see before you a hallway with no end. There are doors of all shapes and sizes everywhere. There are usually unlinked exits here, named 1 through 30. I havent been here for a while, so re-read the LINKERS messages if you haven't been. Try dir1, dir2 or dir3 -- they're updated too. Contents: Fiora whore2 Sunhawk's Brain Emerald Cross note to owner, from godfather Roy Re: London, I've got a street there. Black Dot The_Prof RE: LONDON?? (planning on building...) Frang WHERE ARE YOU?----HARRIER Zarkon Try the Training Maze at the Phoenix Base. Type PHOENIX and follow directions. WOODEN SIGN : Type DUSTY to go to Dusty Road. James wildsex's lair is open just type wild's lair (Still under construction) Granzt POISON note to axcisis LongThorn's abode and COMPLETED castle available for public exploration! HIt LT! The Body of a Very Dead Man with Note attached ALL LINKERS READ THIS MESSAGE ALL LINKERS READ THIS TOO ALL LINKERS READ THIS AS WELL ---------------------> note to the owner NOW OPEN! - the VENUE. Type VENUE from here. Ominous Dials BIG club A big red envelope Type 'tt1' to get to Teletran I (Serving over 60 different locations!) A very, very, very, tiny little hole down there. Squid-Shaped Sign Note to Khalarghast red and white sign Glowing Purple Letters Necrophiliac A MEDIEVAL SCROLL WARLORD'S TENT AD >go marshall will link this You can't go that way. >go heaven Nice try. The best you can do is ... Limbo(#0RDL) You are in a dense mist that seems to go on forever. If you drop an object here, or set its home to be here, you probably won't be able to find it again. For some strange reason, you can sense which way is north here. >go plane You ascend a suddenly material staircase to the Planes of Transfinite Splendor. Planes of Transfinite Splendor You are in a magical and wondrous land of peace and plentiful grazing where the unicorns roam in freedom. They came here long ago when the age of myths had passed in the mortal realm, and they live here still, long after their mythical comrades have passed into history. The horizon is green as far as you can see, and crystal clear lakes dot the countryside. Contents: LYNXNOTE To the distant north, you see a natural spring around which unicorns gather. A sign posted here talks about mail. To the south, a little beyond the gateway, you can see a small meeting house. A shimmering gateway leads from here to beyond the Planes. A notice attached beneath the parchment. A piece of parchment attached to a tree close by. To the distant west, you see a huge, ancient golden forest. >go ciao You are outta here. Brillig(#5006R) You are at brillig.umd.edu, a Vax 8600 at the University of Maryland. Contents: quarter(#16568) buck(#16569) Seventeen 1K-by-32 pixel multi-flavored windows with turds and arrows and documentation panes.(#6440) Pluribus IMP(#8103) An LA36(#6443) duct-tape gerbil(#49595) an amazingly twisted little ass, always different(#11357) >go rpi You stride boldly into By-Tor's room, but you find yourself in an unfamiliar place. The door disappears behind you. Rivendell(#60860RL) Sunlight dances through the leaves. Soft winds stir the sighing trees. Lying in the warm grass, feel the sun upon your face. Elfin songs and endless nights, sweet wine and soft relaxing lights. Time will never touch you here in this enchanted place. You feel there's something calling you. You're wanting to return to the misty mountains rise and friendly fires burn, a place you can escape the world, where the dark lord cannot go, peace of mind and sanctuary by loud water's flow. Contents: A Sign About Linking... >go 306 Foyer(#44216RSL) A tastefully decorated brightly-lit foyer, with a hallway to the north and a coatrack on the left. Stairs lead upwards and downwards; an archway leads east to By-Tor's room, and a time-space portal leads to the Greene building. Contents: Golden Vase Gershwin Note for Whammy Coatrack >go DPW DPW office This is the DPW office. there are signs on the walls detailing current constructions projects of Meister Construction, Inc. Contents: Traveling on the highways Note on Highway LINKING INTO THE HIGHWAYS Mass Pike Announcement Highway Announcement >go hammock you eagerly leap into the hammock, swingning it happily. In the Duct-tape Hammock This is the infamous duct-tape hammock. It is roomy enough for several people, with pillows taped to it. It is very comfy indeed. There is a comorter here, pulled up so no light gets in. It also keeps nosy people in the rec room for spying on you. >go cykes place You vanish in a flash of energy and enter.... Cyclops Party Place to the south you hear faint laughter, a sign says REC Contents: penny Cyclop's key cyclops One eyed giant >go hamster You open a tiny door and enter Hurin's Hamster Bar. Hurin's Hamster Bar You see several of Hell's denizens sticking tiny pitchforks into squealing hamsters, and joyfully crunching their skulls. Through the smoky haze, you see doors leading east (to Boneyard Way) and west (to the Rec Room). Contents: A cup of tiny pitchforks A plate of hamsters. >go hades building You are transported to the Hades Building in Hell in a flash of smoke and flame. In the Hades Building You are standing in the Hades building. Most of the building is occupied by a giant pit in the middle of it. Stairs wind down the side of this pit as far as you can see. Contents: To the west, an exit leads back to the Rec Room. Burning Yellow Notice Blazing Red Notice Important Notice >go rob's Rob's den(#45073RL) A warm, dark, comfortable room of indefinite size. Everything is black plush; there are red neon tubes along the walls near the ceiling (assuming there is one). Contents: Bag of gold stereo Thorin Q-104 Bumper Sticker PYX-106 Bumper Sticker Note For Thorin Note to simon_the_walking_glitch Fly-92 Bumper Sticker magic dildo A ten-pound sack of Doritos yttrium A floating ball >go zanitarium You dissappear in a flash of day-glo. Zanitarium Teleport Control Center(#46467RL) The day-glo walls of pink and orange, combined with the pulsing strobe light in the ceiling combine to produce a feeling of utmost thorkelness. You also feel___somewhat dizzy. Read the directory, or go e. Contents: Potato mistletoe Directory >go greyson You can't go that way. >go duplicate . This is a test to see if this tinywrap thing will allow more than three lines of input. Um. Well, if you see this room you will probably wonder who is the person who was doing it but I guess that you will just have to ask the wizard because I >go EC You can't go that way. >go hard rock You head to WarMUD's Hard Rock Cafe Hard Rock Cafe Bar(#45146RL) You step into the Hard Rock Cafe WarMUD! A bartender serves drinks as barmaids serve the tables. Feel free to @create your own drinks and make htem sticky. To the north is the Hard Hock Cafe. West is the lobby. Contents: kamikaze A fifth of Whiskey Bacardi 151 suicide Old Parr Zombie Blow Job Rum Coke Ramous Fizz w/ lots of Vodka Phillips Screwdriver Martini Note to WARLORD Clone106 READ THIS SIGN: EXIT LIST Here is a stained bar napkin from B2wild's Blues Bar. Hurricane Glenfiddich Scotch Jukebox >go condo You can't go that way. >go limbo You fade into nothingness. Limbo(#0RDL) You are in a dense mist that seems to go on forever. If you drop an object here, or set its home to be here, you probably won't be able to find it again. For some strange reason, you can sense which way is north here. >go walker foyer to dora's apartment Contents: dora >go dive You dive off into a pile of furballs! Pile of Furballs You are swimming about in a very large pile of furballs. They are quite fun to throw at one another. Contents: Note for microwiz fur furr Yaz One Million Roses >go banzai You can't go that way. >go lounge You walk into the lounge. lounge You find yourself in the lounge. At the far end of the room is a bar, and in the corner is a portal leading to the lobby. Contents: Couch >go lobby After a few moments of disorientation, you realize that your body is slowly dematerializing, much in a way reminiscent of star trek's transporters. Conference Room Lobby(#48923RL) You find yourself in the Conference Room Lobby. Many items are here, from the familiar to the undiscernably different. To the north is the Conference Room. Contents: note to Paradox Notice Message Board Surf-Bot >go ric_limbo You can't go that way. >go khal_limbo You can't go that way. >go CW You walk into the CyberWare lobby -- the exit back is called "rec" cyberware lobby This lobby is filled with valuable art. Looks like the robot security guards can take care of it, though. Exits are in to an elevator and out. Contents: A Note left only for players of BradSol's pbem game: Become a CyberWare Vice President! Nude Descending a Stairway by Marcel Duchamp Receptionist's Desk Ad >go airroc Air You have entered the MirrorNet v4.2 node serving the "Rec Room". MirrorNet is run exclusively by Airroc...to get to the links directory type D. >go bemis Black Bemis (6E) A black hallway with dim red lighting. Walcott is to the south, Goodale to the north. >go ri You are suddenly suck through a primal void into a small town by the name of... North Smithfield A small rural town. You stand at a crossroads. The roads lead north-south and east-west. Down the road to the east, you can see a school. To the north, you can make out a house. The road seems to go on forever to the west. To the south, you see a quarry. In the northwest corner of the crossroad is a run down gas station. >go slack You proceed to the Temple. Temple O' Slack This holy house of WhorShip to JHVH-1 and `Bob'' is dominated by a large DobbsHead (tM) poster tacked to the wall. In front of the poster is the sacred Alter. Over to one side is a row of ShorDurPerSav ikons; A television facing a large comfy couch is on the other side. Contents: mongo money mongo2 money Jumbo Lamb Sacrificial Lamb Seven-Bladed Windbreaker of True Sight (tm) Scrying Glass ziplock baggie of 'frop button reading "SCIENCE DOES NOT REMOVE THE TERROR OF THE GODS!" DobbsHead button large poster bearing the face of J. R. `Bob'' Dobbs Squid#1 Alter of Alien Contact >go out! You can't go that way. >go cavern You go to Borric's home. Cavern(#51684RL) You are in a deep underground cavern. There are passages leading north and west. Contents: Construction Sign >go wing You think to fly, but fail miserably. >go castle D You are wisked away to a beautiful stone castle Entrance Hall(#49743RLH) This is a very large entryway made mostly of Rose Quartz. Only doorways are of other materials. There is a Jade doorway, for instance. The room is constructed in a gothic style, and the stone is carved like the wood in a cathedral. Contents: Blanchefleur The_Butler A note to deathshadow- you are out of the game, even if resurected- Daneel Butler's Cane directions >go waiting You go to the waiting room. Waiting Room This is the place to wait and do nothing while you're busy, having dinner, or some other thing, so as not to clutter up some other place. Contents: guest >go miles' place Miles' place(#48828RL) Miles' place is all you've ever wanted in a apartment (in hell) and more! You see a shimmering portal that you sense leads back to the lobby Contents: Contents: Note to Miles of MilesMuck Miles Miles2 note to miles from atreides ANNOUCING Miles' Mini MUCK! l_cae05.icaen.uiowa.edu 2001 mac Bob, the Wand of Creation brett >go foyer You push your way through the revolving door and arrive at... Opus Apartments Lobby This is the lobby area to a bustling apartment complex. Intense sunlight flows through the large skylights. There is a balcony around the room, and stairs leading up. You can leave notes for Opus up there. DIR: Resident Directory, EXITS: List of Exits, INFO: Opus Apartments News Contents: Sign: NO SLEEPING >go bbemis you are in BLACK BEMIS Black Bemis(#45444RDL) A dark hallway, dim red lights barely illuminate your path. You can see several exits; n to Goodale, s to Walcott, the stairs, the restroom, and rooms b501-b516 >go cave You go to Borric's home. Cavern(#51684RL) You are in a deep underground cavern. There are passages leading north and west. Contents: Construction Sign >go nest You can't go that way. >go mad You back away from Spielmadchen's upraised spear, and decide not to use this mystic portal >go Greene You wake up amongst stacks of Arche supplies... Greene Building A dimly lit, ricketty old building, with piles of trace paper and cardboard that reach to the ceiling and the smell of hot glue wafting throught the air. Contents: Large Sign: This building is a Fire Hazard. Troy Fire Marshal. Welshman