Oxford English Dictionary of Commands, Index Commands described in the main volumes are drop, get, give, go, gripe, help, inventory, look, move, password, rob, and say. Other commands are described in the supplements. Oxford English Dictionary of Commands, "Kill" Syntax: kill [= ]. Kill the specified player. Killing costs either pennies or 10 pennies, whichever is greater. The probability of success is proportional to the cost. Oxford English Dictionary of Commands, "Drop" Syntax: drop . Drop the specified object. Oxford English Dictionary of Commands, "Get" Syntax: get . Get the specified object. Oxford English Dictionary of Commands, "Give" Syntax: give =. Give the specified number of pennies. Oxford English Dictionary of Commands, "Go" Syntax: go , go home. Go in the specified direction. Go home is a special command that returns you to your starting location. If the direction is fully specified, the verb go may be omitted. Oxford English Dictionary of Commands, "Gripe" Syntax: gripe . Send to the system maintainer. Oxford English Dictionary of Commands, "Help" Syntax: help. Prints a short help message. Oxford English Dictionary of Commands, "Inventory" Syntax: inventory. List what you are carrying. Oxford English Dictionary of Commands, "Look" Syntax: look . can be a room, thing, player, or direction. Prints a description of . Oxford English Dictionary of Commands, "Move" Syntax: move , move home. See "Go" Oxford English Dictionary of Commands, "Password" Syntax: password =. Set a new password; you must specify your old password to verify your identity. Oxford English Dictionary of Commands, "Rob" Syntax: rob . Attempt to steal a penny from . Oxford English Dictionary of Commands, "Say" Syntax: say . Say . Oxford English Dictionary of Commands, "Find" Syntax: find . Print the name and object number of every room, thing, or player that you control whose name matches . Because the find command is computationally expensive, there is a small charge for using it. Oxford English Dictionary of Commands, "Examine" Syntax: examine , examine #. Print a detailed description of object specified by or by . You must control the object to examine it. Oxford English Dictionary of Commands, "Ofail" Syntax: ofail [= ]. Without a message argument, clear the ofail message on , otherwise set it. The ofail message, prefixed by the player's name, is shown to others when the player fails to use . Oxford English Dictionary of Commands, "Set" Syntax: set = , set = !. Sets (first form) or resets (second form) on . Current flags are DARK, LINK_OK, STICKY, TEMPLE, and WIZARD. Oxford English Dictionary of Commands, "Lock" lock =, lock =!. Set a key for an object. First form requires that a player have to use ; second form requires that a player not have . If starts with *, lock to named player. Oxford English Dictionary of Commands, "Link" Syntax: link =. Link exit specified by to room specified by . Exit must be unlinked, and you must own the target room if its LINK_OK attribute is not set. Oxford English Dictionary of Commands, "Unlink" Syntax: unlink Remove the link on the exit in the specified . The exit may then be relinked by any player using the "link" command. Oxford English Dictionary of Commands, "Unlock" Syntax: unlock . Remove the lock on an object. Oxford English Dictionary of Commands, "Create" Syntax: create [= ]. Create a thing with the specified name. Creation costs either pennies or 10 pennies, whichever is greater. The value of a thing is proportional to its cost. Oxford English Dictionary of Commands, "Describe" Syntax: describe =. can be a room, thing, player, or direction. Set the description a player sees when they use the command "look " Oxford English Dictionary of Commands, "Fail" Syntax: fail [= ]. Without a message argument, clear the fail message on object, otherwise set it. The fail message is printed when a player unsuccessfully attempts to use the object. Oxford English Dictionary of Commands, "Success" Syntax: success = . Set the success message for . The success message is printed when a player successfully uses . Oxford English Dictionary of Commands, "Dig" Syntax: dig . Create a new room with the specified name, and print the room's number. Oxford English Dictionary of Commands, "Open" Syntax: open [;]*. Create an unlinked exit in the specified direction(s). Once created, you (or any other player) may use the "link" command to specify the room to which the exit leads. See also "name". Oxford English Dictionary of Commands, "Name" Syntax: name = , name = . Change the name of the specified object. Can also be used to specify a new direction list for an exit (cf. open). For a player, requires player's password. Oxford English Dictionary of Commands, "Osuccess" Syntax: osuccess [= ]. Without a message argument, clear the osuccess message on object, otherwise set it. The osuccess message, prefixed by the player's name, is shown to others when the player successfully uses . Volume One, Control There are three rules for determining control: 1. You control anything you own. 2. A wizard controls anything. 3. Anybody controls an unlinked exit (even if it is locked). Builders should watch out for (3). Volume Two, Linkability You can link to a room if you control it, or if the room is set to be LINK_OK. Being able to link to a room means that you can set the homes of objects (or yourself) to that room, and can set the destination of exits to that room. See the OED on "link" for more info. Volume Three, Stickiness If a thing is STICKY, it immediately goes home when dropped. If a room is STICKY, its dropto is delayed until the last person leaves the room. Stickiness is not meaningful for players or exits. Volume Four, Homes Every thing or player has a home. For things, this is the location the thing returns to when sacrificed, when a player carrying it goes home, or when (if STICKY) it is dropped. For players, this is where the player goes when issuing 'home' command. Homes may be set using the 'link' command, e.g. 'link donut = ' or 'link me = '. Exits may also be linked to the special location 'home', e.g. 'link north = home'. Volume Five, Dropto's When the 'link' command is used on a room, it sets a dropto location for that room. Any object dropped in the room (if it is not STICKY; cf. vol. 3) will go to that location. If the room is set to be STICKY, the effect of the dropto will be delayed until the last player leaves the room. The special location 'home' may be used as a dropto, as in 'link here = home'; in that case objects dropped in the room will go to their homes. Volume Six, Recycling Nothing can be destroyed in TinyMUD. However, it is possible to recycle just about anything. The 'name' command can be used to rename objects, making it easy to turn a silk purse into a sow's ear or vice versa. Extra exits can be unlinked and picked up by their owner using the 'get' command, and dropped like ordinary objects using the 'drop' command in any room controlled by the dropper. The Lost Book of Undocumented Commands goto , take , read , link = (set home), link = (set drop-to), unlink (remove drop-to), open [;]* = (open and link) The Compleat Book of Magical Invocations Words of Power: dump, shutdown, teleport [=] , wall , force = , chown = , toad "Casting the Circle" by Moonchilde "As the circle is cut round, power to the earth is bound. To enter circle needs the blade, forged of silver, mystic made." "In the hands of Fate" by Moonchilde The book has only one page. It reads: "There are three names for Fate; Clotho, Lacheisis, and Atropos in that order." Mages guide to Power The guide seems to have a spell engraved in it. From what little you can make out, it seems to be a spell of transportation. You learn the spell to invoke the astral plane. The spell is "io evohe" dropto command? INFORMATION The directory contains the names of users with registered emailboxes. To go to their emailbox, say "NAME-emailbox". The directory list is manually updated by flexi. Email him when you add a new emailbox. unused-emailbox-0 through 9 is open. How to send normal private email To send private email, create an obj with content as success msg; lock obj to recipient; drop obj in emailbox; set home by "link OBJ=HOME#"; then make obj stick by "set OBJ = sticky". Sticky msgs return to your home as receipt (and for reuse) How to send drop-chute mail To send drop-chute email, create msg as with private email, set suc and description and lock, but do not make message sticky (so drop-to will work). Drop msg in recipient's drop-chute to send. Recipient must return msg to recycle. How to open your own emailbox To open your own mailbox, dig a room and link it to an "unused-emailbox-N" exit. Then change the name of the link to "NAME-emailbox". You should open a link namd "back" -- drop flexi a note and he'll link it to the alcove. Read DROP CHUTE. How to create a drop chute. To create a drop chute, dig a room and link to your emailbox. link that room to your hidey hole (where dropto mail will go), and you're set. How to automatically forward email .forward doesn't work. Instead, create your emailbox as normal, then go inside and say "link here = HOME-#". You should warn the sender in the description msg to not make the msg sticky but to set the home so you can sacrifice to return it. DIRECTORY cactus cauto cirdan danny darooha doug fence flexi fnord guy hamster hde hellhole horatio jonas onchilde opus ronny sip sluggo stewy web clamen-airlines clamen-transco >name unused-emailbox-5 = don-emailbox;don Name set. connect don puke connect packet bounce connect God dog connect Smoke eclipse >read emer It looks very valuable. >take emer It whispers "go to Daemon's Mount--east end of Misty Mountains." Taken. fex has arrived. flexi says "status" fex says "reply prob 30, num trips 7, limit 10" fex says "auto-greet-on-entry 0, auto-reply 1" fex says "leave flag 0, in-Falco's flag 1" fex says "somebody-said-no flag 0, go-in-to-Falco's flag 0" fex says "shut-up interval 3000 tenths of sec, be-quiet interval 600" fex says "idle-move-Falco 75, idle-move-TS 135" flexi says "patient" fex says "idle-move-Falco 80, idle-move-TS 140" flexi says "patient" flexi says "patient" fex says "idle-move-Falco 85, idle-move-TS 145" flexi says "patient" flexi has arrived. Terminator states in a flat voice: I'll be back. flexi says "Terminator status" Terminator states in a flat voice: I'll be back. Terminator says "status: t = 1, T = 20, Z = 50. Purse: 201" Terminator says "intended victim: flexi" Terminator goes northeast. Terminator has left. ========== >read Directory entry for "geek" krainier@eagle.wesleyan.edu // krainier@wesleyan.bitnet >read Directory entry for "dpeisach" the M.I.T. martin // Daniel Peisach // dpeisach@athena.mit.edu // (617) 225-6354 >read Directory entry for "Indy" Karyn Pichnarczyk // karyn@nssdca.gsfc.nasa.gov//(301) 949-2471, (301) 648-0770 (w) >read Directory entry for "chuck" Chuck Silvers // cs4n@andrew.cmu.edu // (412) 268-4002 >read Directory entry for "SirRiel" Clay Webster // webster@topaz.rutgers.edu // New Brunswick, NJ >read Directory entry for "elohssa" You see nothing special. >read Directory entry for 'Tourmaline' Jennifer Kleiman ][ jkleiman@eagle.wesleyan.edu ][ (203) 638 0370 >read Directory entry for "Moonchilde" Joseph L. Traub // jt1o@andrew.cmu.edu // (412) 687-4561 // 403 Oakland Avenue // Apartment 5a&5b // Pittsburgh, Pa. 15213 >read Directory entry for "Tyrone" Dan Schmidt, MIT / dschmidt@athena.mit.edu / Fickt nicht mit der Raketemensch. >read Directory entry for "ysatis" Katherine Alber (kea@vega.fac.cs.cmu.edu) Pittsburgh >read Directory Entry for "Matti" Eric (the Finn) Moore em21@andrew.cmu.edu (412)268-4748 >read Directory entry for "Lord_Jeff" Jeff Rosenfeld (jeffro) // jdr@andrew // 268-697[23] // WeH 5316 >read Directory entry for "Balton" Craig Boas // cb39 (ANDREW) // (412) 268-4376 >read Directory entry for "Ashne" Lauren P. Burka//lburka@eagle.wesleyan.edu//wesleyan university middletown, connecticut >read Directory entry for Lisbet Riki Weiner // rweiner@eagle.wesleyan.edu// (203) 638-1323 //Box 5468 read Directory entry for "Fnord" Nathan Loofbourrow // nl0s+@andrew // x4447 >read Directory entry for "BugEye_McSquinty" Dave Weinstein >read Directory entry for "Nan" Nan Ellman // nan@helios.ucsc.edu // (408) 458-1808 >read Directory entry for "Buck" John Kohl // jtkohl@ATHENA.MIT.EDU // (617) 643-2813 >read Directory entry for "MacShit" Miles Bader // Information Technology Center // (412) 268-6742 >read Directory entry for the sea nymph Lisa Greenstein // lgreenstein@eagle.wesleyan.edu // (203) 346-3112 >read Directory entry for "Mojo" Andrew Houghton // (412) 422-2470 // School of Humanities and Social Science // Carnegie Mellon University // Pittsburgh, PA 15213 >read Directory entry for "Z" Zalman Stern, zs01+@andrew.cmu.edu (finger me at z.andrew.cmu.edu for more info). >read Directory entry for "hobbes" David Nichols // nichols+@andrew.cmu.edu >read Directory entry for "entropy" ncastellano@eagle.wesleyan.edu/entropy@nuacc.acns.nwu.edu//Nick Castellano >read Directory entry for "Angel" Angela Thomas // +1 814 865 0994 >read Directory entry for Yossarian John Ockerbloom // ockerbloom@cs.cmu.edu // (412) 268-6247 >read Directory entry for "William" William Lott // wlott@andrew.cmu.edu // (412) 521-4668 >read Directory entry for Allessindra Anne Marie Quint // amq@klinzhai.rutgers.edu // (201) 932-2443 between midnight and 8 am >read Directory entry for "B'ris" Boris Goldowsky // 716-423-0711 // 57 Glasgow St, Rochester, NY 14608 // University of Rochester, Cognitive Science & Psychology >read Directory entry for "Cirdan" Andy Perrine // 6600andy@ucsbuxa.ucsb.edu // (805) 968-0403 >read Directory Entry for Monk Sean Levy / snl@edrc.cmu.edu / (412) 268 2257 >read Directory entry for "'Thyst" Jeff Alexander // ja1r+@andrew.cmu.edu >read Directory entry for "Doug.deJ" Doug DeJulio // dd26@andrew.cmu.edu // (412) 422-2089 >read Directory entry for "Snowstorm" Kenneth Gober // snow@drycas.club.cc.cmu.edu // (201) 757-9488 >read Directory entry for "Marvin" Bruce R. Miller // bm17+@andrew.cmu.edu // CMU NetDev // Pittsburgh, PA // (412) 682-7560 >read Directory entry for "Jedi" Gary Schreiber // read Directory entry for "sluggo" Marc Ringuette // mnr@cs.cmu.edu // 412-268-3728 // CMU SCS >read Directory entry for "danny" Psuedo-automaton for stewy. Usually poses as a hermit in a cave on Mt. Kenden. >read Directory entry for "Lensman" Les Barstow // // (716) 292-5844 // Rochester Institute of Technology // Wandering Damage, Cosmo Police - Psi Division >read Directory entry for "Mouser" Felix Lee // +1 814 865 1545 >read Directory entry for "Cutter" Joe Turner // turnerj@gw2.hanscom.af.mil (or) cutter@ghoti.lcs.mit.edu // 617-776-3855 >read Directory entry for "zippy" Clauss Strauch // cbs@cad.cs.cmu.edu // (412) 268-8777 >read Directory entry for guy Guy Jacobson // (412) 268-3056 // School of Computer Science // Carnegie Mellon University // Pittsburgh PA 15213 >read directory entry for Darooha Danny Sleator // 412-268-7563 // School of Computer Science // Carnegie Mellon University // Pittsburgh, PA 15213 >read Directory entry for "Daemon" Dave Eckhardt // davide@cs.cmu.edu // +1 412 363 0493 >read Directory entry for "newt" Philip Cutone // pc2d+@andrew.cmu.edu // >read Directory entry for "The Terminator" Terminator // c/o Flexi Robotics // c/o >read Directory entry for "Gahan" Sean Goller // sg2s+@andrew.cmu.edu // (412) 268-4473 >read Directory entry for "Cactus"/"Todd" Todd Masco // tm2b+@andrew.cmu.edu // (412) 422-2089 >read Directory entry for "Synful" Marc Shannon // SYNFUL@DRYCAS.CLUB.CC.CMU.EDU // (412) 661-9708 >read Directory entry for "Rick" Rick+@DRYCAS.CLUB.CC.CMU.EDU >read Directory entry for "Hamster" Chris Newman // cn0h+@andrew.cmu.edu // (412) 268-4236 >read Directory entry for "Wizard" Jim Aspnes // asp@cs.cmu.ed // (412) 268-3054 >read Directory entry for "Horatio" Pete Berger // pb1p@andrew.cmu.edu // (412) 681-4237 >read Directory entry for "cz" Christopher Zach // cz@ai.ai.mit.edu // (301)-825-8832 // Lives in Elven forest. >read Directory entry for "don" Don Hopkins // don@brillig.umd.edu // (301) 474-8027, (301) 454-1517 >read Directory entry for "Meep" Victoria Landgraf // vlandgraf@eagle.wesleyan.edu // (203) 347-0712 >read Directory entry for "stewy" Stewart Clamen // (412) 268-3620 // School of Computer Science // Carnegie Mellon Univerity // Pittsburgh, PA 15213-3890 >read Directory entry for "flexi" Bennet Yee // (412) 268-7571 // School of Computer Science // Carnegie Mellon University // Pittsburgh, PA 15213-3890 ======================================================================== Mr. Multiply 0000023453 ======================================================================== Rec Room cw - cyberware hrsfa - rocket balton - his tower Boston test-boston - get there forest - get back Wizard's room "In the hands of Fate" by Moonchilde The book has only one page. It reads: "There are three names for Fate; Clotho, Lacheisis, and Atropos in that order." ======================================================================== OUTPUTPREFIX << OUTPUTSUFFIX >> ======================================================================== AberMUD on uokmax.ecn.uoknor.edu (192.35.96.111) -- log on as 'mud'. -- russ@uokmax,Nightfall ======================================================================== Gloria To give me a penny, type 'give Gloria = 1' To ask for directions, type 'say Where is X, Gloria?' To see what rooms I've discovered, type 'say Where have you been, Gloria?' To find out about people, type 'say Who have you seen, Gloria?' To give me directions, type 'say go direction, Gloria.' or 'say type , Gloria.' To ask for the time, type 'say What time is it, Gloria.' ======================================================================== Limbo treasures: a small ivory knife shiny, round rock Rec room exits