/**************************** pr_helpers.c *************************/ /* * Copyright 1987 by Mark Weiser. * Permission to reproduce and use in any manner whatsoever on Suns is granted * so long as this copyright and other identifying marks of authorship * in the code and the game remain intact and visible. Use of this code * in other products is reserved to me--I'm working on Mac and IBM versions. */ /* These routines are pure pixrect operators, used mostly for city operations */ #include "sdi.h" static short pattern[] = { 0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 }; static short *end_of_pattern_ptr = &pattern[16]; #define lefthalf(x) (((x) & 0xff00) >> 8) #define righthalf(x) ((x) & 0xff) /* * Does an incremental melt of old into target, replacing * old, by dropping pixels down until they hit target * pixels. Melts 'speed' pixels per call. Old and target should be * memory pixrects. Probably won't work as written for color. * * Pretty dumb and slow, undoubtedly could be done better. */ /* alg: drop topmost pixels by speed pixels. Any pixels which were on in the old which matched on's in the target, still stay on. Warning: the speed parameter does not work for any value but 1. */ melt(old, target, speed) struct pixrect *old, *target; int speed; { short x_count, y_count, base = 0; int w = old->pr_size.x, h = old->pr_size.y; struct pixrect *final; struct mpr_data *mpr_final, *mpr_old; short num_shorts, speed_inc; short *old_image, *final_image; unsigned short *remember_all_bits; unsigned short *remember_bits, *bit_ptr; register short *pattern_ptr, *old_image_ptr, *final_image_ptr; if (w != target->pr_size.x || h != target->pr_size.y) { /* never leave here */ printf("melt requires equal size pixrects.\n"); abort(); } mpr_old = mpr_d(old); if (mpr_old->md_offset.x != 0 || mpr_old->md_offset.y != 0) { /* Never leave here */ printf("Can't handle region pixrects in 'melt'.\n"); abort(); }; final = (struct pixrect *)xv_mem_create(w, h, 1); /* see if there is any work to do */ xv_rop(final, 0, 0, w, h, PIX_SRC, old, 0, 0); xv_rop(final, 0, 0, w, h, PIX_NOT(PIX_SRC) & PIX_DST, target, 0, 0); if (all_zero_bits(final)) { xv_mem_destroy(final); return; } /* remember what was ok from before */ xv_rop(final, 0, 0, w, h, PIX_SRC, old, 0, 0); xv_rop(final, 0, 0, w, h, PIX_SRC & PIX_DST, target, 0, 0); /* melt some bits */ mpr_final = mpr_d(final); num_shorts = mpr_final->md_linebytes / 2; speed_inc = num_shorts*speed; final_image = mpr_final->md_image; old_image = mpr_old->md_image; remember_all_bits = (unsigned short *)calloc(num_shorts+1, 2); remember_bits = (unsigned short *)calloc(w+1, 2); /* Melt the top */ for(y_count = 0; y_count < h - speed; y_count += 1) { if (all_ones(remember_all_bits, num_shorts)) goto next; bit_ptr = remember_bits; old_image_ptr = &old_image[base]; final_image_ptr = &final_image[base]; for (x_count = 0; x_count < num_shorts; x_count += 1) { remember_all_bits[x_count] |= *old_image_ptr; for(pattern_ptr = pattern; pattern_ptr < end_of_pattern_ptr; pattern_ptr++) { /* for each bit... */ if (*old_image_ptr & *pattern_ptr) { /* if you saw one in this 'x' position before... */ if (*bit_ptr) { /* just copy this one in place. */ *final_image_ptr |= *pattern_ptr; } else { /* if this one is the first one here, melt it. */ *bit_ptr = 1; *(final_image_ptr+speed_inc) |= *pattern_ptr; } } bit_ptr++; } old_image_ptr++; final_image_ptr++; } base += num_shorts; } /* Move the rest of the image as is */ next: for(; y_count < h - speed; y_count += 1) { old_image_ptr = &old_image[base]; final_image_ptr = &final_image[base]; for (x_count = 0; x_count < num_shorts; x_count += 1) { *final_image_ptr |= *old_image_ptr; old_image_ptr++; final_image_ptr++; } base += num_shorts; } /* return value in old */ xv_rop(old, 0, 0, w, h, PIX_SRC, final, 0, 0); xv_mem_destroy(final); free(remember_bits); free(remember_all_bits); } static lookup[] = { #include "lookup.h" }; static char tmp_image_place[4096]; mpr_static(tmp_pr, 64, 64, 8, tmp_image_place); xv_count_bits(pw) Xv_Window pw; { xv_read(&tmp_pr, 0, 0, 64, 64, PIX_SRC, pw, 0, 0); return count_bits(&tmp_pr); } /* * Count the number of bits in a pixrect. Not tested on, and may not work for, color. */ count_bits(pr) struct pixrect *pr; /* should be a memory pixrect for dvc ind. */ { register short x_count, y_count, count, base = 0, num_shorts; struct mpr_data *mpr = mpr_d(pr); if (mpr->md_offset.x != 0 || mpr->md_offset.y != 0) { /* Never leave here */ printf("Can't handle region pixrects in 'count_bits'.\n"); abort(); }; count = 0; num_shorts = mpr->md_linebytes / 2; for(y_count = 0; y_count < pr->pr_size.y; y_count++) { for (x_count = 0; x_count < num_shorts; x_count += 1) { count += lookup[lefthalf(mpr->md_image[base+x_count])] +lookup[righthalf(mpr->md_image[base+x_count])]; } base += num_shorts; } return count; } /* * See if a memory pixrect is all zero. */ all_zero_bits(pr) struct pixrect *pr; /* should be a memory pixrect */ { register short x_count, y_count, base = 0, num_shorts; struct mpr_data *mpr = mpr_d(pr); if (mpr->md_offset.x != 0 || mpr->md_offset.y != 0) { /* Never leave here */ printf("Can't handle region pixrects in 'count_bits'.\n"); abort(); }; num_shorts = mpr->md_linebytes / 2; for(y_count = 0; y_count < pr->pr_size.y; y_count++) { for (x_count = 0; x_count < num_shorts; x_count += 1) { if (mpr->md_image[base+x_count]) return 0; } base += num_shorts; } return 1; } /* * See if an array of shorts contains all ones. */ all_ones(x, len) register len; register unsigned short *x; { for(; len; len--) { if (*x++ != 0xffff) { return 0; } } return 1; } /* * Grow could, and possibly should, be made to work like melt, and * grow only at the edge of black areas, but growing linearly up * from the bottom looks ok too. (Which is not true in revese for melting!). * Unfortunately they are now asymmetrical, because grow needs a 'position' * parameter which says how far from the bottom we are. * * Grow only works for 64x64 bit pixrects (because of hardwired constants), * unlike melt which can melt anything. */ grow(old, target, position) struct pixrect *old, *target; { if (position < 1 || position > 64) return; xv_rop(old, 0, 64 - position, 64, position, PIX_SRC, target, 0, 64 - position); }