The youngest and perkiest denizens of the Rave Caves, Candibis spend much of their time spinning around in circles with one hand high in the air and the other hand tightly clutching a large stuffed animal. Naturally shy, these cuddly creatures can often be enticed into a Punkeball with large amounts of candy, especially if the candy comes in perforated sheets." The Zona is a curious creature, compelled to dance continually without stopping or allowing anything to distract it. The best way to obtain one is by luring it to you with well-mixed trancey loops and designer drugs, and it'll come right to you without knowing what's going on (it'll be too wrapped up in the music). The hyperactive, owl-like BreakBeak can be a tricky catch for even the most seasoned PunkeMon collector -- its rapid motions, keen eyesight in low-light areas, and unpredictable temper thwart most capturing techniques. If one were to use a Madgear trained to blare out rhythm patterns consisting of multiple drum loops of varying durations layered together... Bokuzoku can be found in packs, roaring up and down the long stretches of road that criss-cross DaruDoll Island. Surviving on a diet of motor oil and roadkill, these creatures are similar in many ways to their western cousin, the Hogrod. The best way to capture a Bokuzoku is to lure him away from the pack with promises of hot young American girls, and then whack him over the head with a lead pipe, stuff him in a Punkeball, and run away before any of the others notice. Takotaku (and their western counterparts, the Otakupus) are most easily recognized by their soft, pullover-shaped shells, and love for completely useless information. While an eastern Takotaku could tell you the birthdays and bloodtypes of each of the characters in the epic "Record of Lodoss War", a western Otakupus thrives on the exact mechanical specifics of every ship ever to make the Kessell Run, and could recite the entirety of "The Hitchiker's Guide to the Galaxy" in Klingon.

A Punkemon trainer can tell when Takotaku/Otakupus are in the area by their loud call of "d00d!", which is not a mating call as much as an attention-getter to begin the exchange of information. Often returning the call will cause a curious Takotaku/Otakupus to waddle over to you for easy capture. Takotaku (and their western counterparts, the Otakupus) are most easily recognized by their soft, pullover-shaped shells, and love for completely useless information. While an eastern Takotaku could tell you the birthdays and bloodtypes of each of the characters in the epic "Record of Lodoss War", a western Otakupus thrives on the exact mechanical specifics of every ship ever to make the Kessell Run, and could recite the entirety of "The Hitchiker's Guide to the Galaxy" in Klingon.

A Punkemon trainer can tell when Takotaku/Otakupus are in the area by their loud call of "d00d!", which is not a mating call as much as an attention-getter to begin the exchange of information. Often returning the call will cause a curious Takotaku/Otakupus to waddle over to you for easy capture. Cosplas are the natural predators of Takotaku on DaruDoll Island. Shapeless in their natural forms, Cosplas assume an appealing appearance in order to lure unsuspecting Takotaku to their doom. Usually if you shake a Takotaku at a Cospla you encounter in the field, she will assume a solid form and strut toward you long enough for you to capture her in a Punkeball. This flamboyant and spunky creature inhabits Daru-Doll Island, with a showtune in its heart and an affinity for kitsch. At first, they're reserved and shy... but once they come out of the shell their entire demeanor changes, sometimes resulting in frequent and rapid changes in their mood. They often travel in small groups together. Boundless dynamos of shaking, twitching energy, Tweakablinks are often hooked up to giant machines that use their hyperkinesis to power entire cities. Occasionally one wanders free, however, and wrecks untold damage. The best way to capture a stray Tweakablink is to start a conversation with it, and gradually begin talking faster and faster. It will try to keep up the pace, until eventually its tiny mind will snap, and it will most likely rip off all of its clothes and wail loudly while beating its head against the pavement. Soon after, it will lose consciousness and you can capture it in you Punkeball. The most famous and popular Punkemon, Punkachu lives on a diet of Guinness and batteries, discharging tremendous amounts of electricity and angst at underground punk shows. Living in perpetual drunken hatred of all other Punkemon, Punkachus are always ready for a fight, unless they've had a little too much, at which time they collapse into a crying, quivering ball and bitterly mourn the cancellation of Mork and Mindy. Wandering the streets in "gangs", G-Bunnies are a formidable threat to "outsiders". Punkemon trainers intrinsically familiar with G-Bunny lingo will have an easier time with them, but any attempts to feign their language will usually result in a "carrot in the ass". A feisty race of Punkemon, legends say that the Tutones were originally two different Punkemon races that merged into one. Tutone's can be identified from afar by their distinct call of "Pickitup-pickitup-pickitup". Local folklore hints at the existance of two similar races; the "Vespods" and the "Roodbois", but no evidence has yet been found to support this claim. Enjoys wheeling around town, telling people Skinny Puppy is better than anything available nowadays - usually accompanied by synth, drum machine and vaccuum cleaner noises. If feeling 'happy' (rare) Kraftwerk can be heard as well. Brashibarks are most easily found by the relentless torrent of cigarette smoke and verbal abuse that streams from their mouths at friend and foe alike. Expert hunters can also track them down by their constant restless motion and "old skool" buckle-and-leather look. Their attack is particularly devastating against Teenygoths and others with low self-assurance, but they are rendered harmless and can be captured by anyone gutsy enough to out-insult them. Junkybastard is a fluke type of Junkigothi found captive in PunkeTown, and wild alone in The Westernlands. Apparent captures of Junkybastards often turn out to be Punkygothis or Teenygothis in clever disguises, or the occasional Brashibark when the trainer is a complete idiot. There is no easy way to capture Junkybastard, however, Junkybastard is an evolved form of Junkygothi, and might be captured similarly. Reminder: similarly does not mean at all.

Trainer Tip: DO NOT take a wild Junkybastard into the city! Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Bla bla bla... Travelling the roads and highways of the Western Lands in large packs, these predatory creatures roar across the country, draining entire towns of their booze and gasoline. More fearsome but less clean than their Eastern cousins, the Bokuzoku, these beasts are nonetheless equally difficult to capture, straying from their packs only in the safety of roadhouses, brothels, and strip clubs. An ancient and poorly organized race of Punkemon, Threshthrashes are most easily distinguished by their long hair and t-shirts emblazoned with band names running the gamut from Led Zepplin and AC DC to Pantera and Tool. The best way to gain the trust of a Threshthrasher is to speak to it in a slow, steady voice, except when you mention the name of the band emblazoned on its t-shirt, at which time you switch to a grunty, shouted growl, and then immediately switch back. This demonstrates your respect for the band, and your comradery with other fans. Cannibou spend the majority of their time roaming around in herds, consuming the grass found throughout the Western Lands, and expelling it in great plumes of gray smoke. Most of the time they are content to wander aimlessly, but occasionally word of a concert or a hemp rally will cause them to gradually converge in one general area. If you wander into a herd of Cannibou and announce loudly that you are on your way to a Phish show, the majority of them will be more than happy to jump into your Punkeballs just to catch a ride. Little is known about "The Man", other than that he is feared and hated by most of the Punkemon living in the Western Lands. It has been assumed from scattered evidence that The Man is some sort of super-powerful Punkemon himself, but his origins, his nature, and his very existence remain shrouded in mystery. Not a true Punkemon, but a supposedly related beast, the Xian or so-called "Preacher Creature" is found in all parts of Punkemon Island, especially where it is least wanted. Its Preaching attack is particularly to be dreaded: while it succeeds only rarely, it transforms its victim into another Xian when it does.

It is rumored that some younger Xian offshoots have discovered it in themselves to be nice to other Punkemon, but this is so far unsubstantiated. Sometimes thought to be a juvenile Xian that turned against its heritage, the Satanicky is a mostly-harmless Punkemon, hazardous only to Xians and to those with acute allergies to its persistent Ranting attack or to its inflated ego. Satanickies claim to gather by night and perform unspeakable rituals upon baby Punkemon, yet so far nobody but the most gullible of Xians believe them. The RidNigs of the Western Lands are usually found in groups of two to three, standing near roads, defending their fields of corn from intruders. Which means that they will cheerfully shoot anything that moves near them, screaming things like: "Git off my laind!". Sometimes, when nobody moves near them, on account of being dead, they will get their big hulking pickup trucks and will then drive around shooting anything that THEY move close to.

When fed large amounts of Budz, given equally large amounts of ammunition and left nearby a road and a cornfield, they will smile toothlessly and croon "Whooee! Look at all that corn!" Joshimoshi is believed to be distantly related to Threshthrash. However, Joshimoshi has shorter hair and perfomes a distinctive mating ritual, the ass mosh, which doubles as a special attack. The easiest way to find this creature is too go to any concert featuring fast, slightly heavy music, act really meek and scared and stand a bit back in the mosh. Joshimoshi will soon shove its way through the crowd of preteen punks and perform its mating attack, attaching itself to you, allowing you to easily catch it in your punkeball as it trys to push the air out of your lungs by slamming your frail body against the guard rail and not letting you breathe.

Trainer Tip: Do not try to catch a Joshimoshi who has not shown a prior intrest in you with its Ass Mosh attack, or he'll probably beat the living bejesus out of you. Coffishes cannot survive outside the warm, murky, caffinated waters of the java reefs. You can always tell if there is a Coffish in the area by its smooth Kerouac drone, eminating like a lurching whale-song from beneath the waves. The best way to catch a Coffish is to wait for a pause in the drone, then wade into the water holding your hands above your head and snapping your fingers. Eventually a Coffish will swim up to you looking for tips, and you can capture it in your Punkeball.

If you train a captured Coffish well, it will eventually evolve into a Botnik. Once a Coffish reaches a certain level of maturity, it builds itself a mighty robot body and moves on the land. As long as their supply of double-espresso "fuel" is kept steady, Botniks are virtually unstoppable machines of avant-garde poetic motion. Usually the best way to catch a Botnik is to take the stage during "open mic nite" at their lair, and sing Leonard Cohen's "Famous Blue Raincoat". This song should be powerful enough to lull all surrounding Botniks into an introspective malaise, at which time they won't mind being captured. Aimlessly floating about Kuppakoffi Cape, the elusive Dobbit seems to be waiting for something.... but don't underestimate his apparent distraction; the Dobbit is still extremely aware of its surroundings and will bolt at the first sign of Pinks. This Punkemon is quite the poetic type, just sitting around, slappin' bongo drums, blabbering out sensless, non-rhyming poems, and snapping his fingers. They were said to evolve from Dobbits who floated around the Poetry Corner too much, but this isn't a proven fact. They can also sense bad vibes. The easiest way to catch one is to get some bongo drums, wear them around your neck, and say a meaningless poem, after every break of words, tap the bongo drums. After the preformance, they'll start snapping their fingers. Since they aren't paying attention to you and your "bad vibes", you can start chucking Punkeballs at their faces.