The youngest and perkiest denizens of the Rave Caves, Candibis
spend much of their time spinning around in circles with one
hand high in the air and the other hand tightly clutching a
large stuffed animal. Naturally shy, these cuddly creatures
can often be enticed into a Punkeball with large amounts of
candy, especially if the candy comes in perforated sheets."
The Zona is a curious creature, compelled to dance continually
without stopping or allowing anything to distract it. The best
way to obtain one is by luring it to you with well-mixed
trancey loops and designer drugs, and it'll come right to you
without knowing what's going on (it'll be too wrapped up in
the music).
The hyperactive, owl-like BreakBeak can be a tricky catch for
even the most seasoned PunkeMon collector -- its rapid
motions, keen eyesight in low-light areas, and unpredictable
temper thwart most capturing techniques. If one were to use a
Madgear trained to blare out rhythm patterns consisting of
multiple drum loops of varying durations layered together...
Bokuzoku can be found in packs, roaring up and down the long
stretches of road that criss-cross DaruDoll Island. Surviving
on a diet of motor oil and roadkill, these creatures are
similar in many ways to their western cousin, the Hogrod. The
best way to capture a Bokuzoku is to lure him away from the
pack with promises of hot young American girls, and then whack
him over the head with a lead pipe, stuff him in a Punkeball,
and run away before any of the others notice.
Takotaku (and their western counterparts, the Otakupus) are
most easily recognized by their soft, pullover-shaped shells,
and love for completely useless information. While an eastern
Takotaku could tell you the birthdays and bloodtypes of each
of the characters in the epic "Record of Lodoss War", a
western Otakupus thrives on the exact mechanical specifics of
every ship ever to make the Kessell Run, and could recite the
entirety of "The Hitchiker's Guide to the Galaxy" in Klingon.
A Punkemon trainer can tell when Takotaku/Otakupus are in the
area by their loud call of "d00d!", which is not a mating call
as much as an attention-getter to begin the exchange of
information. Often returning the call will cause a curious
Takotaku/Otakupus to waddle over to you for easy capture.
Takotaku (and their western counterparts, the Otakupus) are
most easily recognized by their soft, pullover-shaped shells,
and love for completely useless information. While an eastern
Takotaku could tell you the birthdays and bloodtypes of each
of the characters in the epic "Record of Lodoss War", a
western Otakupus thrives on the exact mechanical specifics of
every ship ever to make the Kessell Run, and could recite the
entirety of "The Hitchiker's Guide to the Galaxy" in Klingon.
A Punkemon trainer can tell when Takotaku/Otakupus are in the
area by their loud call of "d00d!", which is not a mating call
as much as an attention-getter to begin the exchange of
information. Often returning the call will cause a curious
Takotaku/Otakupus to waddle over to you for easy capture.
Cosplas are the natural predators of Takotaku on DaruDoll
Island. Shapeless in their natural forms, Cosplas assume an
appealing appearance in order to lure unsuspecting Takotaku to
their doom. Usually if you shake a Takotaku at a Cospla you
encounter in the field, she will assume a solid form and strut
toward you long enough for you to capture her in a Punkeball.
This flamboyant and spunky creature inhabits Daru-Doll Island,
with a showtune in its heart and an affinity for kitsch. At
first, they're reserved and shy... but once they come out of
the shell their entire demeanor changes, sometimes resulting
in frequent and rapid changes in their mood. They often travel
in small groups together.
Boundless dynamos of shaking, twitching energy, Tweakablinks
are often hooked up to giant machines that use their
hyperkinesis to power entire cities. Occasionally one wanders
free, however, and wrecks untold damage. The best way to
capture a stray Tweakablink is to start a conversation with
it, and gradually begin talking faster and faster. It will try
to keep up the pace, until eventually its tiny mind will snap,
and it will most likely rip off all of its clothes and wail
loudly while beating its head against the pavement. Soon
after, it will lose consciousness and you can capture it in
you Punkeball.
The most famous and popular Punkemon, Punkachu lives on a diet
of Guinness and batteries, discharging tremendous amounts of
electricity and angst at underground punk shows. Living in
perpetual drunken hatred of all other Punkemon, Punkachus are
always ready for a fight, unless they've had a little too
much, at which time they collapse into a crying, quivering
ball and bitterly mourn the cancellation of Mork and Mindy.
Wandering the streets in "gangs", G-Bunnies are a formidable
threat to "outsiders". Punkemon trainers intrinsically
familiar with G-Bunny lingo will have an easier time with
them, but any attempts to feign their language will usually
result in a "carrot in the ass".
A feisty race of Punkemon, legends say that the Tutones were
originally two different Punkemon races that merged into
one. Tutone's can be identified from afar by their distinct
call of "Pickitup-pickitup-pickitup". Local folklore hints at
the existance of two similar races; the "Vespods" and the
"Roodbois", but no evidence has yet been found to support this
claim.
Enjoys wheeling around town, telling people Skinny Puppy is
better than anything available nowadays - usually accompanied
by synth, drum machine and vaccuum cleaner noises. If feeling
'happy' (rare) Kraftwerk can be heard as well.
Brashibarks are most easily found by the relentless torrent of
cigarette smoke and verbal abuse that streams from their
mouths at friend and foe alike. Expert hunters can also track
them down by their constant restless motion and "old skool"
buckle-and-leather look. Their attack is particularly
devastating against Teenygoths and others with low
self-assurance, but they are rendered harmless and can be
captured by anyone gutsy enough to out-insult them.
Junkybastard is a fluke type of Junkigothi found captive in
PunkeTown, and wild alone in The Westernlands. Apparent
captures of Junkybastards often turn out to be Punkygothis or
Teenygothis in clever disguises, or the occasional Brashibark
when the trainer is a complete idiot. There is no easy way to
capture Junkybastard, however, Junkybastard is an evolved form
of Junkygothi, and might be captured similarly. Reminder:
similarly does not mean at all.
Trainer Tip: DO NOT take a wild Junkybastard into the city!
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Travelling the roads and highways of the Western Lands in
large packs, these predatory creatures roar across the
country, draining entire towns of their booze and
gasoline. More fearsome but less clean than their Eastern
cousins, the Bokuzoku, these beasts are nonetheless equally
difficult to capture, straying from their packs only in the
safety of roadhouses, brothels, and strip clubs.
An ancient and poorly organized race of Punkemon, Threshthrashes
are most easily distinguished by their long hair and t-shirts
emblazoned with band names running the gamut from Led Zepplin
and AC DC to Pantera and Tool. The best way to gain the trust
of a Threshthrasher is to speak to it in a slow, steady voice,
except when you mention the name of the band emblazoned on its
t-shirt, at which time you switch to a grunty, shouted growl,
and then immediately switch back. This demonstrates your
respect for the band, and your comradery with other fans.
Cannibou spend the majority of their time roaming around in
herds, consuming the grass found throughout the Western Lands,
and expelling it in great plumes of gray smoke. Most of the
time they are content to wander aimlessly, but occasionally
word of a concert or a hemp rally will cause them to gradually
converge in one general area. If you wander into a herd of
Cannibou and announce loudly that you are on your way to a
Phish show, the majority of them will be more than happy to
jump into your Punkeballs just to catch a ride.
Little is known about "The Man", other than that he is feared and
hated by most of the Punkemon living in the Western Lands. It
has been assumed from scattered evidence that The Man is some
sort of super-powerful Punkemon himself, but his origins, his
nature, and his very existence remain shrouded in mystery.
Not a true Punkemon, but a supposedly related beast, the Xian
or so-called "Preacher Creature" is found in all parts of
Punkemon Island, especially where it is least wanted. Its
Preaching attack is particularly to be dreaded: while it
succeeds only rarely, it transforms its victim into another
Xian when it does.
It is rumored that some younger Xian offshoots have discovered
it in themselves to be nice to other Punkemon, but this is so
far unsubstantiated.
Sometimes thought to be a juvenile Xian that turned against
its heritage, the Satanicky is a mostly-harmless Punkemon,
hazardous only to Xians and to those with acute allergies to
its persistent Ranting attack or to its inflated
ego. Satanickies claim to gather by night and perform
unspeakable rituals upon baby Punkemon, yet so far nobody but
the most gullible of Xians believe them.
The RidNigs of the Western Lands are usually found in groups
of two to three, standing near roads, defending their fields
of corn from intruders. Which means that they will cheerfully
shoot anything that moves near them, screaming things like:
"Git off my laind!". Sometimes, when nobody moves near them,
on account of being dead, they will get their big hulking
pickup trucks and will then drive around shooting anything
that THEY move close to.
When fed large amounts of Budz, given equally large amounts of
ammunition and left nearby a road and a cornfield, they will
smile toothlessly and croon "Whooee! Look at all that corn!"
Joshimoshi is believed to be distantly related to
Threshthrash. However, Joshimoshi has shorter hair and
perfomes a distinctive mating ritual, the ass mosh, which
doubles as a special attack. The easiest way to find this
creature is too go to any concert featuring fast, slightly
heavy music, act really meek and scared and stand a bit back
in the mosh. Joshimoshi will soon shove its way through the
crowd of preteen punks and perform its mating attack,
attaching itself to you, allowing you to easily catch it in
your punkeball as it trys to push the air out of your lungs by
slamming your frail body against the guard rail and not
letting you breathe.
Trainer Tip: Do not try to catch a Joshimoshi who has not
shown a prior intrest in you with its Ass Mosh attack, or
he'll probably beat the living bejesus out of you.
Coffishes cannot survive outside the warm, murky, caffinated
waters of the java reefs. You can always tell if there is a
Coffish in the area by its smooth Kerouac drone, eminating
like a lurching whale-song from beneath the waves. The best
way to catch a Coffish is to wait for a pause in the drone,
then wade into the water holding your hands above your head
and snapping your fingers. Eventually a Coffish will swim up
to you looking for tips, and you can capture it in your
Punkeball.
If you train a captured Coffish well, it will eventually evolve into a Botnik.
Once a Coffish reaches a certain level of maturity, it builds
itself a mighty robot body and moves on the land. As long as
their supply of double-espresso "fuel" is kept steady, Botniks
are virtually unstoppable machines of avant-garde poetic
motion. Usually the best way to catch a Botnik is to take the
stage during "open mic nite" at their lair, and sing Leonard
Cohen's "Famous Blue Raincoat". This song should be powerful
enough to lull all surrounding Botniks into an introspective
malaise, at which time they won't mind being captured.
Aimlessly floating about Kuppakoffi Cape, the elusive Dobbit
seems to be waiting for something.... but don't underestimate
his apparent distraction; the Dobbit is still extremely aware
of its surroundings and will bolt at the first sign of Pinks.
This Punkemon is quite the poetic type, just sitting around,
slappin' bongo drums, blabbering out sensless, non-rhyming
poems, and snapping his fingers. They were said to evolve from
Dobbits who floated around the Poetry Corner too much, but
this isn't a proven fact. They can also sense bad vibes. The
easiest way to catch one is to get some bongo drums, wear them
around your neck, and say a meaningless poem, after every
break of words, tap the bongo drums. After the preformance,
they'll start snapping their fingers. Since they aren't paying
attention to you and your "bad vibes", you can start chucking
Punkeballs at their faces.