Micropoly Notes

For more information, please email: xardox@mindspring.com

In the mean time, please take a look at:

Microsoft Monopoly

The plan:

From http://www.muurkrant.nl/monopoly/english.html:

8. The PATENT FREE editions.
In 1985, so 50 years after PARKER BROTHERS obtained their licence, this patent was expired and since everybody can unhindered copy this game! That was immediately done by countries like TUNESIA, SYRIA, INDONESIA and SAUDI ARABIA (=London). On their turn PARKER BROTHERS rapidly expanded their assortment with sets for former cummunist countries like RUSSIA, CROATIA, SLOVENIA, CZECH REPUBLIC, POLAND and HUNGARY, but also TURKEY (all games manufactured in Ireland).

Make Your Own Monopoly

www.tdcgames.com

Anti-Monopoly

http://www.antimonopoly.com

2 sets of rules in the same game: patented.
3 competitors, 3 monopolists
Competitors build houses as soon as they buy a property, charge fair rents, build 5 houses, don't have to monopolize a color grouping. Monopolists must monopolize, build only 4 houses (block entry).
Computer game would include visuals and fighting.

ANTI-MONOPOLY is an upgraded version of the Atlantic City Quaker game named monopoly. Professor Ralph Anspach invented the game and Professor Irvin Hentzel did the mathematics.

In Anti-Monopoly, players play either by monopoly or competition rules fixed at the beginning of the game. Competitors charge fair rents, build as soon as they own a property, put 5 houses on their properties and occasionally go to Price War. Monopolists extort monopoly-high rents from their poor tenants, build only after they have monopolized a colour grouping, restrict supply by putting only 4 houses on their properties and occasionally go to Prison. The good guys are the small entrepreneurs and the bad guys are the monopolists. Since players do not play by the same rules, fairness is achieved by a patented technique of equalizing the win probabilities, a technique made possible only by the computer age! ANTI-MONOPOLY requires more sophistication and strategic thinking than MONOPOLY because competitors make more money than monopolists in the beginning of the game but monopolists can catch up later, especially if competitors don't watch their money! This eliminates a weakness in the other game where one often knows in the beginning who is going to win, even though the game can drag on for a long time. The conflict between competitors and monopolists adds excitement to the game!

The board contains the streets of 8 American cities, viz.: New Orleans, Los Angeles, Chicago, Philadelphia, Boston, Washington, San Francisco and New York. The colours of the streets are espectively: light green, brown, light purple, dark green, blue, dark purple, light braun and redish braun. Instead of Chance and Community Chest cards are 25 COMPETITOR and 25 MONOPOLIST cards. This are white cards with nice illustrations and texts (see for examples: http://www.antimonopoly.com). There are 6 tokens, 3 Large Pawns and 3 Small ones. The 35 houses are PURPLE and the 15 Apartments are GREEN. Instead of stations here are, very neutral: U.S.Railroad, U.S.Bus Company, U.S.Air Line and U.S. Trucking Company. When you mortage a property you have to turn over the title deed in exchange for the appropriate (half as big) mortage note! The banknotes are very poor.

Really a very special game!

In the US this game is marketed by:

Talicor, Inc.
4741 Murrieta Street,
CHINO, CA 91710 USA
http://www.talicor.com/orderform.htm

In the UK this game is marketed by:

Universal Imports
P.O.Box 126
BURY, Lancashire BL83FD ENGLAND
http://www.universal-imports.com

Openopoly

Sample MonopolyML title deed:

<TITLEDEED NAME="St. Charles Place" COLOR="MAGENTA">
  <RENT HOUSES="0" VALUE="10">
  <RENT HOUSES="1" VALUE="50">
  <RENT HOUSES="2" VALUE="150">
  <RENT HOUSES="3" VALUE="450">
  <RENT HOUSES="4" VALUE="625">
  <RENT HOTELS="1" VALUE="750">
  <MORGAGE VALUE="70">
  <HOUSE VALUE="100">
  <HOTEL VALUE="100" HOUSES="4">
</TITLEDEED>

Simopoly

Extend the square of monopoly to an online grid, like SimCity. You can play with different people by turning a different corner at an intersection, instead of walking around the same block.